摘要: 1 using UnityEngine; 2 using UnityEditor; 3 using System; 4 5 public class AutoSave : EditorWindow { 6 7 private bool autoSaveScene = true; 8 private 阅读全文
posted @ 2016-01-19 11:22 半步_天涯 阅读(158) 评论(0) 推荐(0)