摘要:
1 using UnityEngine; 2 using System.Collections; 3 4 public class CharactorCreation : MonoBehaviour { 5 public GameObject[] prefabs; //在Inspector中赋值的数 阅读全文
摘要:
1 using UnityEngine; 2 using System.Collections; 3 4 public class Bird : MonoBehaviour { 5 6 public float timer = 0; 7 public int freamNumber = 10; // 阅读全文