import pygame
import random
import sys
# 初始化pygame
pygame.init()
# 定义常量
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
NUM_METEORS = 10
MAX_SPEED = 10
MAX_LENGTH = 80
MIN_LENGTH = 40
# 定义流星类
class Meteor:
def __init__(self):
self.x = random.randint(0, SCREEN_WIDTH)
self.y = random.randint(-SCREEN_HEIGHT, 0)
self.speed = random.randint(1, MAX_SPEED)
self.length = random.randint(MIN_LENGTH, MAX_LENGTH)
def draw(self, surface):
pygame.draw.line(surface, (255, 255, 255), (self.x, self.y), (self.x - self.length, self.y + self.length))
def update(self):
self.x -= self.speed
self.y += self.speed
if self.x < -self.length or self.y > SCREEN_HEIGHT + self.length:
self.__init__()
# 创建流星
meteors = []
for i in range(NUM_METEORS):
meteors.append(Meteor())
# 创建屏幕
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# 主函数
def main():
# 循环调用更新和绘制流星的方法
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill((0, 0, 0))
for meteor in meteors:
meteor.update()
meteor.draw(screen)
pygame.display.update()
# 调用主函数
if __name__ == '__main__':
main()
# 退出pygame
pygame.quit()
sys.exit()