cocos2dLua3.17.2 + AS3.5.2 创建工程成功
最近一个童鞋问我,他用的是cocoslua3.17.2 创建新工程,各种问题出现,不知道怎么办了,希望我能协助一下,然后,我就把我在线跑的工程所用到的一些版本告诉他,没想到,被鄙视了: 你还用AS3.2呀,太早了呀,我现在用的3.5.2,我不想用太老的呀。能帮我搞一下不?
就这样,我就被鄙视了。好吧,也闲着,看一下,自己跑去下了个(你这也不是新的啊,还鄙视我,只比我用的新了那么一捏捏而已嘛)
既然用新的AS了,那么Gradle也要升级了,事实证明,gradle也不能随便想升到几就是几,遇到一些问题后,最终确定一个版本
classpath 'com.android.tools.build:gradle:3.4.0'
distributionUrl=https\://services.gradle.org/distributions/gradle-5.4.1-all.zip
NDK版本: android-ndk-r19c
由于google上架要求android api版本必须在30以上,也改了吧
# Android SDK version that will be used as the compile project PROP_COMPILE_SDK_VERSION=30 # Android SDK version that will be used as the earliest version of android this application can run on PROP_MIN_SDK_VERSION=16 # Android SDK version that will be used as the latest version of android this application has been tested on PROP_TARGET_SDK_VERSION=30
编译时还要更改项目级build.gradle 文件 variant.mergeAssets.doLast 替换为 variant.mergeAssetsProvider.get().doLast
编译成功了,找个android手机,跑一下。
很好,不出所料,黑屏。gradle升级后,assets文件夹无法拷贝了。继续修改项目级 build.gradle文件
修改后的代码
android.applicationVariants.all { variant ->
// delete previous files first
delete "${buildDir}/intermediates/assets/${variant.dirName}"
delete "${buildDir}/intermediates/merged_assets/${variant.dirName}"
variant.mergeAssetsProvider.get().doLast {
copy {
from "${buildDir}/../../../../../res"
into "${buildDir}/intermediates/assets/${variant.dirName}/res"
}
copy {
from "${buildDir}/../../../../../src"
into "${buildDir}/intermediates/assets/${variant.dirName}/src"
}
if (variant.name.compareTo('release') == 0) {
copy {
from "${buildDir}/../../../../../res"
into "${buildDir}/intermediates/merged_assets/release/out/res"
}
copy {
from "${buildDir}/../../../../../src"
into "${buildDir}/intermediates/merged_assets/release/out/src"
}
}else{
copy {
from "${buildDir}/../../../../../res"
into "${buildDir}/intermediates/merged_assets/debug/out/res"
}
copy {
from "${buildDir}/../../../../../src"
into "${buildDir}/intermediates/merged_assets/debug/out/src"
}
}
// copy {
// from "${buildDir}/../../../../cocos2d-x/cocos/scripting/lua-bindings/script"
// into "${buildDir}/intermediates/assets/${variant.dirName}/src/cocos"
// }
def compileScript = false
// compile & encrypt the scripts if necessary
//def compileScript = (variant.name.compareTo('release') == 0)
if (project.hasProperty('PROP_COMPILE_SCRIPT')) {
compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0)
}
def encryptLua = project.hasProperty('PROP_LUA_ENCRYPT') && (PROP_LUA_ENCRYPT.compareTo('1') == 0)
if (compileScript || encryptLua) {
// -1 means not build bytecode
// 0 means build 32bit only
// 1 means build 64bit only
// 2 means build both 32bit & 64bit
def buildType = -1
if (compileScript) {
def need64 = false
def need32 = false
def abis = PROP_APP_ABI.split(':').collect{it as String}
abis.each{ abi->
if (abi.compareTo('arm64-v8a') == 0) {
need64 = true
}
else
{
need32 = true
}
}
if (need64 && need32) {
buildType = 2
}
else if (need64) {
buildType = 1
}
else {
buildType = 0
}
}
// invoke cocos command to compile & encrypt the lua files
switch (buildType) {
case -1:
compileLua("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src",
"${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src",
false, false, encryptLua)
break
case 0:
compileLua("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src",
"${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src",
true, false, encryptLua)
break
case 1:
compileLua("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src",
"${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src/64bit",
true, true, encryptLua)
// remove the lua files in src dir
delete fileTree("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src") {
include '**/*.lua'
}
delete "${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src/cocos"
break
case 2:
compileLua("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src",
"${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src/64bit",
true, true, encryptLua)
compileLua("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src",
"${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src",
true, false, encryptLua)
break
}
}
}
}
由于我不直接用他的加密,所以加密那部分我没太留意改的对不对。
继续跑一下,OK 了,界面就这样出来了,assets文件夹也打入到apk中了。全部完成。以上过成功遇到过很多问题,例如:Execution failed for task ':testdemo:externalNativeBuildDebug'. 这样的问题。通过更改Gradle和NDK版本,基本都解决了,如果还有问题,可以在联系我,我们一起探讨。

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