C# 获取系统声卡音频数据,并绘制波形
//by wgscd //date:2022/11/7
UI:
<Path Stroke="Red" Data="{Binding path}" RenderTransformOrigin="0.5,0.5">
<Path.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="180"/>
<TranslateTransform/>
</TransformGroup>
</Path.RenderTransform>
</Path>
Code:
using NAudio.CoreAudioApi;
using NAudio.Wave.SampleProviders;
using NAudio.Wave;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
using NAudio.Wave.Compression;
using System.Runtime.Remoting.Channels;
using System.ComponentModel;
using System.Collections.ObjectModel;
using HandyControl.Collections;
using System.Threading;
using System.Windows.Threading;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows;
using System.CodeDom;
namespace DouyuDanmu
{
//by wgscd
//date:2022/11/7
public class NAudioHelper
{
public static SampleData pathData = new SampleData();
public static void GetSampleData() {
// Redefine the capturer instance with a new instance of the LoopbackCapture class
WasapiLoopbackCapture _waveIn = new WasapiLoopbackCapture();
_waveIn.WaveFormat = new WaveFormat(16000, 16, 2);
// Redefine the audio writer instance with the given configuration
//WaveFileWriter RecordedAudioWriter = new WaveFileWriter(outputFilePath, CaptureInstance.WaveFormat);
// When the capturer receives audio, start writing the buffer into the mentioned file
_waveIn.DataAvailable += (s, a) =>
{
// Write buffer into the file of the writer instance
AnalyzeVoice(a.Buffer);
};
_waveIn.StartRecording();
}
private static void SampleChannel_PreVolumeMeter(object sender, StreamVolumeEventArgs e)
{
Debug.Print(""+ e.MaxSampleValues[0]);
}
private static void waveIn_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e)
{
AnalyzeVoice(e.Buffer);
}
static bool isbusy = false ;
/// <summary>
/// 语音分析
/// </summary>
/// <param name="buf"></param>
private async static void AnalyzeVoice(byte[] buffer)
{
if (isbusy) { return; }
isbusy = true;
await Task.Delay(10);
float[] sts = new float[buffer.Length / 2];
int outIndex = 0;
for (int n = 0; n < buffer.Length; n += 2)
{
sts[outIndex++] = BitConverter.ToInt16(buffer, n) / 32768f;
}
int channels = 20;//值越大提取的越稀疏
float value = 0;
List<Point> listPoint = new List<Point>();
float p=0;
float x = 0;
for (int n = 0; n < sts.Length; n += channels)
{
value = sts[n] > 0.0f ? sts[n] *400: 1f;//sts[n] * 400 是为了转化成有用的高度值
Debug.Print(""+value );//这个就是大概的波形图
p = value;
x += 2;
listPoint.Add(new Point(x,p));
}
UpdatePath(listPoint);//listPoint 更新一个类似贝塞尔曲线的效果
isbusy = false ;
}
private static void UpdatePath(List<Point> points)
{
StringBuilder data = new StringBuilder("M");
data.AppendFormat("{0},{1} C", points[0].X, points[0].Y); for (int i = 1; i < points.Count; i++)
{
Point pre = new Point((points[i - 1].X + points[i].X) / 2, points[i - 1].Y); //控制点
Point next = new Point((points[i - 1].X + points[i].X) / 2, points[i].Y); //控制点
data.AppendFormat(" {0},{1} {2},{3} {4},{5}", pre.X, pre.Y, next.X, next.Y, points[i].X, points[i].Y);
}
// pathData.path = new Path { Stroke = Brushes.DodgerBlue, StrokeThickness = 1, Data = Geometry.Parse(data.ToString()) };
pathData.path = Geometry.Parse(data.ToString());
}
}
public class SampleData : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
void NotifyPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
float _value = 0;
public float value
{
get
{
return _value;
}
set
{
_value = value;
NotifyPropertyChanged(nameof(value));
}
}
Geometry _path ;
public Geometry path
{
get
{
return _path;
}
set
{
_path = value;
NotifyPropertyChanged(nameof(path));
}
}
}
}
fffffffffffffffff
test red font.

浙公网安备 33010602011771号