import pygame # pygame2d游戏
import time
from pygame.locals import *
import random
class HeroPlane(object):
def __init__(self,screen_temp):
self.x=210
self.y=700
self.screen=screen_temp
self.image= pygame.image.load("./feiji/hero1.png")
self.bullet_list=[]
def display(self):
self.screen.blit(self.image, (self.x, self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge():#判断子弹是否越界
self.bullet_list.remove(bullet)
def move_left(self):
self.x-=5
def move_right(self):
self.x+=5
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x=0
self.y=0
self.screen=screen_temp#显示敌机
self.image= pygame.image.load("./feiji/enemy0.png")
self.bullet_list=[]
self.direction="right"#飞机默认的显示方向
def display(self):
self.screen.blit(self.image, (self.x, self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge(): # 判断敌机子弹是否越界
self.bullet_list.remove(bullet)
def move(self):
if self.direction=="right":#控制方向
self.x+=5
elif self.direction=="left":
self.x-=5
if self.x>480-50:#测试距离
self.direction="left"
elif self.x<0:#往右
self.direction="right"
def fire(self):#敌机子弹1
random_num=random.randint(1,100)
if random_num==8 or random_num==57:#random生成随机数
self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))#敌机当前位置传过去
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x+40
self.y = y-20
self.screen = screen_temp
self.image = pygame.image.load("./feiji/bullet.png")
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y-=20
def judge(self):
if self.y<0:
return True#一定越界
else:
return False#没越界
class EnemyBullet(object):#敌机子弹2
def __init__(self,screen_temp,x,y):
self.x = x
self.y = y
self.screen = screen_temp
self.image = pygame.image.load("./feiji/bullet1.png")
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y+=5
def judge(self):
if self.y>852:#超过这个距离就消失
return True#一定越界
else:
return False#没越界
def key_control(herotemp):
for event in pygame.event.get(): # 11
if event.type == QUIT: # 按下叉号
print("exit")
exit() # 退出程序,循环结束是break
elif event.type == KEYDOWN: # 按下键盘键
if event.key == K_a or event.key == K_LEFT:
print("left")
herotemp.move_left()
elif event.key == K_d or event.key == K_RIGHT:
print("right")
herotemp.move_right()
elif event.key == K_SPACE:
print("space")
herotemp.fire()
def main(): # 01
screen = pygame.display.set_mode((480, 852), 0, 32) # 1窗口
background = pygame.image.load("./feiji/background.png") # 2背景
hero = HeroPlane(screen)
enemy=EnemyPlane(screen)
while True: # 5死循环,一直重复
screen.blit(background, (0, 0)) # 3背景贴到窗口00处
hero.display()
enemy.display()
enemy.move()#调用敌机方法
enemy.fire()
pygame.display.update() # 4显示贴的效果
key_control(hero)
time.sleep(0.01) # 6电脑配置不高的话,内存占用会很大,所以延时显示可以减少内存消耗
if __name__ == '__main__': # 0
main()