使用cocostudio 需要在Android.mk文件的配置
直接贴上Android.mk文件吧。
对了,是cocos2d3.0的,不知道2.x是否一样。
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp \
../../Classes/Block.cpp \
../../Classes/MenuScene.cpp \
../../Classes/GameFinish.cpp \
../../Classes/StreetGameScene.cpp \
../../Classes/CanGameScene.cpp \
../../Classes/GameData.cpp \
../../Classes/GameScene.cpp \
../../Classes/BeginScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../cocos2d/cocos/editor-support/cocostudio \
$(LOCAL_PATH)/../../cocos2d/cocos/editor-support \
$(LOCAL_PATH)/../../cocos2d/extensions \
$(LOCAL_PATH)/../../cocos2d/cocos/ui \
$(LOCAL_PATH)/../../cocos2d/cocos
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_gui_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,2d)
$(call import-module,audio/android)
$(call import-module,Box2D)
$(call import-module,editor-support/cocostudio)
$(call import-module,extensions)
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