WndProc(ref Message m)方法
protected virtual void WndProc(
ref Message m
);
参数 m
与当前 Windows 消息相关联的 Message。
备注
当窗口消息发送到窗口的句柄时,将调用此方法。对继承者的说明: 重写此方法以实现特定消息处理。对未处理的消息调用 base.WndProc。
示例
[Visual Basic, C#, C++] 下面的示例说明了如何利用窗口过程截获操作系统窗口消息。此示例将创建一个从 NativeWindow 继承的类来完成此操作。
[Visual Basic, C#, C++] MyNativeWindowListener 类与窗体中传递给构造函数的窗口过程挂钩,并重写 WndProc 方法来截获 WM_ACTIVATEAPP 窗口消息。此类说明了如何使用 AssignHandle 和 ReleaseHandle 方法来标识 NativeWindow 将要使用的窗口句柄。句柄根据 Control.HandleCreated 和 Control.HandleDestroyed 事件进行分配。当收到 WM_ACTIVATEAPP 窗口消息时,该类会调用 form1 ApplicationActivated 方法。 [Visual Basic, C#, C++] 这段代码摘录自 NativeWindow 类概述中显示的示例。为了简洁,一些代码没有显示。有关全部代码的列表,请参见 NativeWindow。
ref Message m
);参数 m
与当前 Windows 消息相关联的 Message。
备注
当窗口消息发送到窗口的句柄时,将调用此方法。对继承者的说明: 重写此方法以实现特定消息处理。对未处理的消息调用 base.WndProc。
示例
[Visual Basic, C#, C++] 下面的示例说明了如何利用窗口过程截获操作系统窗口消息。此示例将创建一个从 NativeWindow 继承的类来完成此操作。
[Visual Basic, C#, C++] MyNativeWindowListener 类与窗体中传递给构造函数的窗口过程挂钩,并重写 WndProc 方法来截获 WM_ACTIVATEAPP 窗口消息。此类说明了如何使用 AssignHandle 和 ReleaseHandle 方法来标识 NativeWindow 将要使用的窗口句柄。句柄根据 Control.HandleCreated 和 Control.HandleDestroyed 事件进行分配。当收到 WM_ACTIVATEAPP 窗口消息时,该类会调用 form1 ApplicationActivated 方法。 [Visual Basic, C#, C++] 这段代码摘录自 NativeWindow 类概述中显示的示例。为了简洁,一些代码没有显示。有关全部代码的列表,请参见 NativeWindow。
1
// NativeWindow class to listen to operating system messages.
2
public class MyNativeWindowListener: NativeWindow{
3
4
// Constant value was found in the "windows.h" header file.
5
private const int WM_ACTIVATEAPP = 0x001C;
6
7
private Form1 parent;
8
9
public MyNativeWindowListener(Form1 parent){
10
11
parent.HandleCreated += new EventHandler(this.OnHandleCreated);
12
parent.HandleDestroyed+= new EventHandler(this.OnHandleDestroyed);
13
this.parent = parent;
14
}
15
16
// Listen for the control's window creation and then hook into it.
17
internal void OnHandleCreated(object sender, EventArgs e){
18
// Window is now created, assign handle to NativeWindow.
19
AssignHandle(((Form1)sender).Handle);
20
}
21
internal void OnHandleDestroyed(object sender, EventArgs e) {
22
// Window was destroyed, release hook.
23
ReleaseHandle();
24
}
25
[System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name="FullTrust")]
26
protected override void WndProc(ref Message m){
27
// Listen for operating system messages
28
29
switch (m.Msg){
30
case WM_ACTIVATEAPP:
31
32
// Notify the form that this message was received.
33
// Application is activated or deactivated,
34
// based upon the WParam parameter.
35
parent.ApplicationActived(((int)m.WParam != 0));
36
37
break;
38
}
39
base.WndProc(ref m);
40
}
41
}
42
// NativeWindow class to listen to operating system messages.2
public class MyNativeWindowListener: NativeWindow{3

4
// Constant value was found in the "windows.h" header file.5
private const int WM_ACTIVATEAPP = 0x001C;6

7
private Form1 parent;8

9
public MyNativeWindowListener(Form1 parent){10

11
parent.HandleCreated += new EventHandler(this.OnHandleCreated);12
parent.HandleDestroyed+= new EventHandler(this.OnHandleDestroyed);13
this.parent = parent;14
}15

16
// Listen for the control's window creation and then hook into it.17
internal void OnHandleCreated(object sender, EventArgs e){18
// Window is now created, assign handle to NativeWindow.19
AssignHandle(((Form1)sender).Handle);20
}21
internal void OnHandleDestroyed(object sender, EventArgs e) {22
// Window was destroyed, release hook.23
ReleaseHandle();24
}25
[System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name="FullTrust")]26
protected override void WndProc(ref Message m){27
// Listen for operating system messages28

29
switch (m.Msg){30
case WM_ACTIVATEAPP:31

32
// Notify the form that this message was received.33
// Application is activated or deactivated, 34
// based upon the WParam parameter.35
parent.ApplicationActived(((int)m.WParam != 0));36

37
break; 38
}39
base.WndProc(ref m);40
} 41
}42

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