UE4 C++ 输出日志
摘要:int intVar = 5; float floatVar = 3.7f; FString fstringVar = "an fstring variable"; UE_LOG(LogTemp, Warning, TEXT("Text, %d %f %s"), intVar, floatVar,
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2021-08-14 15:03
wengnet
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UE4 获取SurfaceType
摘要:获取SurfaceType的两种方法(我所知道的) EPhysicalSurface Surface = UPhysicalMaterial::DetermineSurfaceType(Hit.PhysMaterial.Get()); EPhysicalSurface Surface =UGamep
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2021-01-20 11:24
wengnet
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UE4 C++ 日志输出
摘要:1 UE_LOG(CategoryName,Warning,TEXT("MyCharacter's Health is %d"), MyCharacter->Health ); 2 UE_LOG(CategoryName,Warning,TEXT("MyCharacter's Health is %
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2021-01-16 16:26
wengnet
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