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随笔分类 -  UE4

UE4 C++ 输出日志
摘要:int intVar = 5; float floatVar = 3.7f; FString fstringVar = "an fstring variable"; UE_LOG(LogTemp, Warning, TEXT("Text, %d %f %s"), intVar, floatVar, 阅读全文
posted @ 2021-08-14 15:03 wengnet 阅读(232) 评论(0) 推荐(0)
UE4 获取SurfaceType
摘要:获取SurfaceType的两种方法(我所知道的) EPhysicalSurface Surface = UPhysicalMaterial::DetermineSurfaceType(Hit.PhysMaterial.Get()); EPhysicalSurface Surface =UGamep 阅读全文
posted @ 2021-01-20 11:24 wengnet 阅读(819) 评论(3) 推荐(0)
UE4 C++ 日志输出
摘要:1 UE_LOG(CategoryName,Warning,TEXT("MyCharacter's Health is %d"), MyCharacter->Health ); 2 UE_LOG(CategoryName,Warning,TEXT("MyCharacter's Health is % 阅读全文
posted @ 2021-01-16 16:26 wengnet 阅读(534) 评论(0) 推荐(0)