javascript 基于原生登录注册系统搭建一个3d网页 ( three.js r114 初探 一)

  1 "use strict"
  2 
  3 //加载js文件
  4 loadFile([
  5     "./js/lib/WebGL.js",//检查 是否支持webGL 插件
  6     "./js/lib/three_114.min.js",//3d库
  7     "js/func.js"
  8 ], main);
  9 
 10 //创建一个ajax请求, 前往index.php验证用户是否已登录
 11 //如果Ajax返回的是false说明用户还没有登录成功,并前往 view.php, 
 12 //否则ajax返回用户信息对象
 13 function main(){
 14     new Ajax({
 15         url:"./php/index.php",
 16         method:"get",
 17         success:(data)=>{
 18             let d = JSON.parse(data);
 19             if(d === false){location.href = "./login/view.php"; return;}
 20             showUserInfo(d.val, new View());//用户信息视图
 21             showThreeView();//场景3d视图
 22         }
 23     });
 24 }
 25 
 26 //退出
 27 function exit(){
 28     if(new Func().isRun({id:"testId"}) !== true){console.log("你点得太快了,服务器跟不上"); return;}
 29     new Ajax({
 30         url:"./php/exit.php",
 31         method:"get",
 32         success:(data)=>{main();}
 33     });
 34 }
 35 
 36 //创建html p元素
 37 function create(v, fel, content){
 38     let p = v.add(fel, "p");
 39     p.innerHTML = content || "";
 40     return p;
 41 }
 42 
 43 //创建登录成功后的主页内容
 44 function showUserInfo(user, v){//console.log(user);
 45     
 46     var lid = v.get("loginBoxId");
 47     
 48     var elem_name = create(v, lid, "你好: " + user.UserName);
 49     elem_name.innerHTML += "<input type = 'button' id = 'exitId' value = '退 出' />";
 50     v.get('exitId').onclick = ()=>{exit();}//退出按钮
 51     
 52     create(v, lid, "我知道你的邮箱是: " + user.Email);
 53     
 54     switch(user.Like.length){
 55         case 1 : 
 56             create(v, lid, "我还知道你喜欢: " + user.Like[0]); 
 57             break;
 58         case 2 : 
 59             create(v, lid, "我还知道你喜欢: " + user.Like[0]); 
 60             create(v, lid, "还有: " + user.Like[1]); 
 61             break;
 62         case 3 : 
 63             create(v, lid, "我还知道你喜欢: " + user.Like[0]); 
 64             create(v, lid, "还有: " + user.Like[1]); 
 65             create(v, lid, "还有: " + user.Like[2]); 
 66             break;
 67         default : break;
 68     }
 69     lid.style = "visibility:visible;";
 70     //lid居中显示
 71     /* let x = Math.round((v.client.w/2) - (lid.offsetWidth/2));
 72     let y = Math.round((v.client.h/2) - (lid.offsetHeight/2)) - 16;
 73     lid.style = "left:"+x+"px; top:"+y+"px; visibility:visible;"; */
 74 }
 75 
 76 
 77 //创建 主页 3d 视图
 78 /*
 79     键盘 w a s d移动
 80     鼠标 点击滑动旋转
 81 */
 82 function showThreeView(){
 83     
 84     var three = new Three();
 85     
 86     //场景
 87     var scene = three.createScene();
 88     
 89     //相机
 90     var camera = three.createCamera(); //console.log(camera);
 91     
 92     //渲染器
 93     var renderer = three.createRenderer();
 94     
 95     //灯光
 96     var light = three.createLight(scene);
 97     
 98     //控制器
 99     three.createControl(camera, renderer);
100     
101     //动画循环
102     three.animate(scene, camera, renderer);
103     
104     //创建地面
105     three.createGround();
106     
107     //创建院墙
108     three.createWall({isSetY:true});
109     
110     //创建铁门
111     three.createGate();
112     
113     console.log(three);
114     alert("键盘 w a s d移动, 鼠标 点击滑动旋转");
115 }
  1 "use strict"
  2 
  3 /**方法类
  4 
  5 */
  6 class Func{
  7     
  8     constructor(){}
  9     
 10     //获取一个字符串的长度  包含中文
 11     getStrLen(str){
 12         let len = 0, i, c;
 13         for (i = 0; i < str.length; i++){
 14             c = str.charCodeAt(i);
 15             if((c >= 0x0001 && c <= 0x007e) || (0xff60 <= c && c <= 0xff9f)){len++;}else{len+=2;}
 16         }
 17         return len;
 18     }
 19     
 20     //获取目标范围随机数(n保留浮点数数量)
 21     getran(min, max, n){
 22         return Number((Math.random() * (max - min) + min).toFixed(n || 0));//包含max
 23     }
 24     
 25     //获取2点距离
 26     getPosLen(sdot, edot){
 27         return parseInt(Math.sqrt(Math.pow(Math.abs(sdot.x - edot.x), 2) + Math.pow(Math.abs(sdot.y - edot.y), 2)));
 28     }
 29     
 30     //检测是否是pc端
 31     isPC(){
 32         let userAgent = navigator.userAgent;
 33         let agents = ["Android", "iPhone", "SymbianOS", "Windows Phone", "iPad", "iPod"];
 34         let ispc = true, v;
 35         for(v = 0; v < agents.length; v++){
 36             if (userAgent.indexOf(agents[v]) > 0){ispc = false; break;}
 37         }
 38         return ispc;
 39     }
 40     
 41     //防止多次提交或执行(在规定时间段内只允许执行一次) 默认 3000ms
 42     isRun(object){
 43         //object = {id: string 必须, isExit, time}
 44         //isEnit : boolean 可选 如果为 true 则删除对应 id 的对象
 45         //time : number 可选 默认间隔时间 3000 秒
 46         var v = object || {};
 47         if(this.list === undefined){Func.prototype.list = {};}
 48         if(v.id === undefined || typeof(v.id) !== "string"){return "参数id错误";}
 49         if(v.isExit === true){delete(this.list[v.id]); return "删除对象: "+v.id;}
 50         var o = this.list[v.id];
 51         if(!o){this.list[v.id] = {time:v.time || 3000, nowTime:new Date().getTime()}; return true;}
 52         var t = new Date().getTime() - o.nowTime;
 53         if(t < o.time){return o.time - t;}
 54         o.nowTime = new Date().getTime();
 55         return true;
 56     }
 57     
 58 }
 59 
 60 
 61 
 62 /** 创建Ajax请求:
 63     obj = {
 64         url: string    必须, 请求路径
 65         method: string    可选, post 或 get请求, 默认post请求
 66         data: string    可选, 要发送的数据, 默认为""
 67         asy: boolean    可选, 是否异步执行, 默认为true
 68         success: function    可选, 成功回调
 69         error: function    可选, 失败回调
 70         run: function    可选, 请求中回调
 71     }
 72     
 73     xhr.readyState:
 74     0: 请求未初始化
 75     1: 服务器连接已建立
 76     2: 请求已接收
 77     3: 请求处理中
 78     4: 请求已完成,且响应已就绪
 79     xhr.status:
 80     200: "OK"
 81     404: 未找到页面
 82 */
 83 class Ajax{
 84     
 85     constructor(obj){
 86         let o = obj || {}
 87         this.url = o.url || null;
 88         this.method = o.method || "post";
 89         this.data = o.data || "";
 90         this.asy = o.asy || true;
 91         this.callback_suc = o.success || function (){};
 92         this.callback_err = o.error || function (){};
 93         this.callback_run = o.run || function (){};
 94         this.request();
 95     }
 96     
 97     request(){
 98         if(!this.url){this.callback_err(); return;}
 99         let xhr = new XMLHttpRequest();
100         xhr.onreadystatechange = (e)=>{
101             if(e.target.readyState === 4 && e.target.status === 200){
102                 this.callback_suc(e.target.responseText);
103                 return;
104             }
105             this.callback_run(e);
106         }
107         xhr.onerror = (e)=>{
108             this.callback_err(e);
109         }
110         if(this.method == "get"){
111             xhr.open(this.method, this.url, this.asy);
112             xhr.send();
113             return;
114         }
115         xhr.open(this.method, this.url, this.asy);
116         xhr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
117         xhr.send(this.data);
118     }
119     
120 }
121 
122 
123 
124 /** 视图类
125 
126 */
127 class View{
128     
129     constructor(){
130         if(!this.client){View.prototype.client = this.getClient();}
131     }
132     
133     //创建html元素
134     add(fel, elemName, id, cls){
135         //创建一个元素
136         let el = document.createElement(elemName);
137         //设置el id 和 class
138         if(id){el.setAttribute('id',id);}
139         if(cls){el.className = cls;}
140         //把el添加到fel并显示(渲染el)
141         if(fel){fel.appendChild(el);}
142         return el;
143     }
144 
145     //删除html元素
146     remove(){
147         let k, arg = arguments, err = [];
148         for(k = 0; k < arg.length; k++){
149             if(this.isEl(arg[k]) === false){err.push(arg[k]); continue;}
150             arg[k].parentNode.removeChild(arg[k]);
151         }
152         if(err.length > 0){return {err:'这里有一些删除失败的元素', arr:err};}
153         return true;
154     }
155 
156     //id获取html元素
157     get(id){
158         return document.getElementById(id);
159     }
160     
161     //获取可视宽高
162     getClient(){
163         return {
164             w:document.documentElement.clientWidth || document.body.clientWidth, 
165             h:document.documentElement.clientHeight || document.body.clientHeight
166         };
167     }
168     
169     //通过parentNode检查元素是否存在于页面中
170     isEl(el){
171         if(typeof(el) !== 'object'){return false;}
172         //被删除之后的html元素object的 parentNode等于null
173         if(!el.parentNode){return false;}
174         return true;
175     }
176     
177     //元素绑定事件
178     addEvent(target, ev, callback){
179         target.addEventListener(ev, function(e){if(callback){callback(e);}}, false);
180     }
181 
182 }
183 
184 
185 
186 /** 3d库
187     three.js --- version number 114
188     create scene
189 */
190 class Three{
191     
192     constructor(){
193         if (WEBGL.isWebGLAvailable() === false){
194             alert("你不支持WebGL");
195             return;
196         }
197         this.view = new View();
198         THREE.Cache.enabled = true;//加载器启用缓存
199         this.clock = new THREE.Clock();//
200         this.group = new THREE.Group();//创建一个 分组
201         this.textures = this.createTexture();//存放 纹理 的对象
202     }
203 
204     //创建 场景
205     createScene(){
206         var scene = new THREE.Scene();
207         //scene.fog = new THREE.Fog(0xcce0ff, 800, 1000);//线性雾
208         scene.background = new THREE.CubeTextureLoader()
209         .setPath('img/cube/skyboxsun25deg/')
210         .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
211         if(this.group){scene.add(this.group);}
212         return scene;
213     }
214     
215     //创建 相机
216     createCamera(){
217         var camera = new THREE.PerspectiveCamera(75, this.view.client.w/this.view.client.h, 1, 5000);
218         camera.position.set(0, 150, 300);//相机起始位置
219         return camera;
220     }
221     
222     //创建 渲染器
223     createRenderer(){
224         var renderer = new THREE.WebGLRenderer({
225             antialias : true,//抗割齿
226             powerPreference:"high-performance"//选择高性能GPU渲染
227         });
228         renderer.setSize(this.view.client.w, this.view.client.h);//设置渲染大小
229         renderer.setPixelRatio(window.devicePixelRatio);//渲染矫正
230         renderer.gammaFactor = 2.2;//着色校正
231         renderer.physicallyCorrectLights = true;//使其精确照明
232         renderer.shadowMap.enabled = true;//渲染阴影
233         //renderer.autoClear = true;//每帧自动清理缓存
234         if(!renderer.extensions.get('WEBGL_depth_texture')){console.log("深度纹理扩展获取失败:WEBGL_depth_texture");}
235         document.body.appendChild(renderer.domElement);
236         renderer.domElement.style.zIndex = "0";
237         renderer.domElement.style.position = "absolute";
238         renderer.domElement.style.top = "0px";
239         renderer.domElement.style.left = "0px";
240         return renderer;
241     }
242     
243     //创建 灯光
244     createLight(scene){
245         scene.add(new THREE.AmbientLight(0x696969));//环境光(无处不在的光,太阳光)
246         var l_d = 1000, light = new THREE.DirectionalLight(0xF0F8FF, 1);//平行光(产生阴影的光)
247         light.position.set(-3000, 3000, -3000);
248         light.position.multiplyScalar(1);
249         //阴影
250         light.castShadow = true;
251         light.shadow.mapSize.width = 1024;
252         light.shadow.mapSize.height = 1024;
253         light.shadow.camera.left = -l_d;
254         light.shadow.camera.right = l_d;
255         light.shadow.camera.top = l_d;
256         light.shadow.camera.bottom = -l_d;
257         light.shadow.camera.near = 1;
258         light.shadow.camera.far = 6000;
259         scene.add(light);
260         return light;
261     }
262     
263     //创建 控制器
264     createControl(camera, renderer){
265         var create = ()=>{
266             let control = new THREE.OrbitControls(camera, renderer.domElement);
267             control.target = new THREE.Vector3(0, 100, 0);//相机焦点
268             //control.minPolarAngle = Math.PI * 0.3;//向上最大角度
269             //control.maxPolarAngle = Math.PI * 0.4;//向下最大角度
270             control.minDistance = 1;//最小距离
271             control.maxDistance = 1000;//最大距离
272             control.autoRotateSpeed = 10;//自动旋转速度
273             control.panSpeed = 100;//鼠标旋转速度
274             control.enableZoom = true;//是否启用缩放
275             control.enableKeys = true;//是否启用键盘
276             control.keyPanSpeed = 100;//按键速度
277             control.keys.LEFT = 65;//key a左
278             control.keys.UP = 87;//key w前
279             control.keys.RIGHT = 68;//key d右
280             control.keys.BOTTOM = 83;//key s后
281             this.control = control;
282         }
283         loadFile("./js/lib/OrbitControls.js", create);//加载 控制器 插件
284     }
285     
286     //创建 动画循环
287     animate(scene, camera, renderer){
288         requestAnimationFrame(()=>{this.animate(scene, camera, renderer);});
289         if(this.control !== undefined && this.clock !== undefined){
290             this.control.update(this.clock.getDelta());//更新控制器
291         }
292         renderer.render(scene, camera);
293     }
294     
295     //创建纹理
296     createTexture(){
297         var load = new THREE.TextureLoader();
298         
299         var texture_ground = load.load("img/texture/ground.jpg");
300         texture_ground.wrapS = texture_ground.wrapT = THREE.RepeatWrapping;
301         texture_ground.repeat.set(20, 20);//x y 平铺次数
302         texture_ground.anisotropy = 2;//纹理的清晰度(值为2的幕:1, 2, 4, 8, ... 512, 1024, 2048, ...)
303         
304         var texture_wall = load.load("img/texture/wall.jpg");
305         texture_wall.wrapS = texture_wall.wrapT = THREE.RepeatWrapping;
306         texture_wall.repeat.set(2.2, 2.2);
307         texture_wall.anisotropy = 1024;//贴图画质
308         texture_wall.minFilter = THREE.NearestFilter;//深度纹理贴图:
309         texture_wall.magFilter = THREE.NearestFilter;//深度纹理贴图:
310 
311         var texture_gate = load.load("img/texture/gate.jpg");
312         texture_gate.wrapS = texture_gate.wrapT = THREE.RepeatWrapping;
313         texture_gate.repeat.set(0.03, 0.03);
314         texture_gate.anisotropy = 1024;
315         
316         return {ground:texture_ground, wall:texture_wall, gate:texture_gate};
317     }
318     
319     //创建地面 land
320     createGround(group){
321         var gro = group || this.group, w = 10000, h = 10000;
322         //gro.add(new THREE.GridHelper(w, 100));//添加网格辅助线
323         var mesh = new THREE.Mesh(//创建 物体
324             new THREE.PlaneBufferGeometry(w, h), // geometry 几何体
325             new THREE.MeshLambertMaterial({map:this.textures.ground}) // material 材质
326         );
327         mesh.receiveShadow = true;//接受阴影
328         mesh.rotation.x = -(Math.PI*0.5);//旋转90度
329         mesh.matrixAutoUpdate = false;//不实时更新矩阵,提升性能
330         mesh.updateMatrix();//更新一次矩阵, 让其旋转90度
331         gro.add(mesh);
332         return mesh;
333     }
334     
335     //创建围墙
336     createWall(object){
337         var o = object || {};
338         var gro = o.group || this.group;
339         var w = 256, h = 256, d = 40;
340         var mesh = new THREE.Mesh(
341             new THREE.BoxBufferGeometry(w, h, d),
342             new THREE.MeshLambertMaterial({map:this.textures.wall})
343         );
344         mesh.castShadow = true;//投射阴影
345         mesh.receiveShadow = true;//接收阴影
346         mesh.customDepthMaterial = new THREE.MeshDepthMaterial({depthPacking: THREE.RGBADepthPacking});//添加阴影
347         if(o.isSetY === true){mesh.position.y = h / 2 + 1;}//调整坐标 y
348         mesh.matrixAutoUpdate = false;//不实时更新矩阵,提升性能
349         mesh.updateMatrix();//更新一次矩阵
350         gro.add(mesh);
351         return mesh;
352     }
353     
354     //创建一块 小钢门...
355     createGate(group){
356         var gro = group || this.group, w = 256, h = 256;
357         var shape = new THREE.Shape(), w2 = w/2, h2 = h/2;
358         shape.moveTo(-w2, h2); shape.lineTo(w2, h2); shape.lineTo(w2, -h2);
359         shape.lineTo(-w2, -h2); shape.lineTo(-w2, h2);
360         var geometry = new THREE.ExtrudeBufferGeometry(shape, {
361             depth:0,
362             bevelThickness:2,
363             bevelSize:3,
364             bevelSegments:1
365         });
366         var material = new THREE.MeshLambertMaterial({map:this.textures.gate});
367         var mesh = new THREE.Mesh(geometry, [material, material]);
368         mesh.castShadow = true;
369         mesh.receiveShadow = true;
370         mesh.customDepthMaterial = new THREE.MeshDepthMaterial({depthPacking: THREE.RGBADepthPacking});
371         mesh.position.set(300, h/2+1, 0);
372         gro.add(mesh);
373         return mesh;
374     }
375     
376 }
Func.js

 

展示:

three.js 版本号为 114 (需要 php 服务器环境才能运行, 如果此demo不能运行 或 有什么疑问 请联系我: 3247940050@qq.com)

完整代码: https://pan.baidu.com/s/1qVt50gecNB2wTr8doMMwmw

提取码: 53i3

 

posted @ 2020-03-09 10:34  鸡儿er  阅读(1050)  评论(0编辑  收藏  举报