1 //A算法 自动寻路 路径
2 class GetAutoPath{
3
4 constructor(id, map, sPos, ePos, mapArr){
5 //this.type = id.type;
6 this.id = id;
7 this.map = map;
8 this.sPos = sPos;
9 this.ePos = ePos;
10 this.mapArr = mapArr;
11 this.maxMach = 10000;
12 this.openArr = [];
13 this.closeArr = [];
14 this.minPath = [];
15 if(!this.isPath(this.sPos.x, this.sPos.y)){this.sPos = this.getNewDot(sPos, ePos);}
16 if(!this.isPath(this.ePos.x, this.ePos.y)){this.ePos = this.getNewDot(ePos, sPos);}
17 //console.log(this.mapArr);
18 return this.run();
19 }
20
21 posts(txt, arr){//post消息
22 //let id = this.id, sPos = this.sPos, ePos = this.ePos, arrs = arr || [];
23 return {id:this.id, map:this.map, arr:arr || [], sPos:this.sPos, ePos:this.ePos, txt:txt}
24 }
25
26 isPath(x, y){//isPath = true 合法路径 = isBanPath === undefined
27 let isPath = false, ym = this.mapArr.get(y), xm; //console.log(ym); debugger;
28 if(ym !== undefined){
29 xm = ym.get(x);
30 if(xm !== undefined){
31 if(xm.isBanPath === undefined){isPath = true;}
32 }
33 }
34 //if(this.mapArr[y] !== undefined && this.mapArr[y][x] !== undefined && this.mapArr[y][x].isPath === 1){isPath = true;}
35 return isPath;
36 }
37
38 getEqual(arr, x, y){//获取目标数组相同的坐标
39 let isPos = false;
40 if(arr.length === 0){
41 isPos = false;
42 }else{
43 isPos = arr.some(function (o){return o.x === x && o.y === y;});
44 }
45 return isPos;
46 }
47
48 getDot(x, y){//获取周围8个方向坐标
49 return [{x:x-1,y:y},{x:x+1,y:y},{x:x,y:y-1},{x:x,y:y+1},{x:x-1,y:y-1},{x:x+1,y:y+1},{x:x+1,y:y-1},{x:x-1,y:y+1}]
50 }
51
52 getNewDot(setPos, pos){//重定义起点或终点
53 let dot = setPos, pointDot, k, arr = [], arrs = [], g, end, maxMachT = 0;
54 while(!end && maxMachT < this.maxMach){
55 maxMachT++;
56 pointDot = this.getDot(dot.x, dot.y);
57 for(k in pointDot){
58 g = Math.round(Math.sqrt(Math.abs(pointDot[k].x - pos.x) + Math.abs(pointDot[k].y - pos.y)) * 100) / 100;
59 if(!this.isPath(pointDot[k].x, pointDot[k].y)){//不合法
60 arr.push({x:pointDot[k].x, y:pointDot[k].y, g:g});
61 arr.sort(function(a, b){return a.g - b.g;});
62 }else{//合法
63 arrs.push({x:pointDot[k].x, y:pointDot[k].y, g:g});
64 arrs.sort(function(a, b){return a.g - b.g;});
65 }
66 if(arrs.length > 0){end = true;}
67 }
68 dot = {x:arr[0].x, y:arr[0].y, g:arr[0].g}; arr = [];
69 }
70 if(!arrs[0].x || !arrs[0].y){return this.posts("没有符合的坐标");}
71 return {x:arrs[0].x, y:arrs[0].y};
72 }
73
74 run(){
75 if(this.sPos.x === undefined || this.ePos.x === undefined){return this.posts("没有符合的坐标");}
76 let sPos = this.sPos, ePos = this.ePos, point, key, i, newPoint, ger, gers, g, h, f, maxMachT = 0;
77 this.openArr[0] = {x : sPos.x, y : sPos.y, f : 0, p : 0, ger : 0}
78 while(this.openArr.length > 0){
79 maxMachT++;
80 point = this.openArr[0]; this.closeArr.push(point); this.openArr.splice(0,1);
81 key = this.closeArr.length - 1;//设置当前节点
82 newPoint = this.getDot(point.x, point.y);//获取周围点
83 for(i in newPoint){//设置周围点
84 ger = Math.round(Math.sqrt(Math.abs(newPoint[i].x - point.x) + Math.abs(newPoint[i].y - point.y)) * 100) / 100;//到当前节点的曼哈顿距离,保留两位小数点
85 gers = ger + point.ger;
86 g = Math.round(gers * 100) / 100;
87 h = Math.abs(newPoint[i].x - ePos.x) + Math.abs(newPoint[i].y - ePos.y);
88 f = g + h;
89 if(this.isPath(newPoint[i].x, newPoint[i].y) && !this.getEqual(this.openArr, newPoint[i].x, newPoint[i].y) && !this.getEqual(this.closeArr, newPoint[i].x, newPoint[i].y)){this.openArr.push({x:newPoint[i].x, y:newPoint[i].y, f:f, p:key, ger:ger});}
90 }
91 this.openArr.sort(function(a, b){return a.f - b.f;});//排序
92 if(this.getEqual(this.closeArr, ePos.x, ePos.y) || this.getEqual(this.openArr, ePos.x, ePos.y)){//end
93 this.minPath.unshift(this.closeArr[key]);
94 while(this.minPath.length > 0){
95 if(this.minPath[0].p == 0){return this.posts('success', this.minPath);}else{this.minPath.unshift(this.closeArr[this.minPath[0].p]);}
96 }
97 }else if(maxMachT === this.maxMach){
98 return this.posts("没有符合的坐标");
99 }
100 }
101 return this.posts("没有符合的坐标");
102 }
103
104 }