using UnityEngine;
using System.Collections;
//控制有放缩弹一弹的效果
public class ScaleController : MonoBehaviour {
bool ismax = false;
public float scaleSpeed = 0.003f; //可调速度
public float scalemax=2, scalemin=1.5f; //可调范围
void Update ()
{
Vector2 scale = transform.localScale;
if (ismax==false)
{
scale.x += scaleSpeed;
scale.y += scaleSpeed;
transform.localScale = scale;
if (scale.x>= scalemax)
{
ismax = true;
}
}
else
{
scale.x -= scaleSpeed;
scale.y -= scaleSpeed;
transform.localScale = scale;
if (scale.x <= scalemin)
{
ismax = false;
}
}
}
}