android测试Code

<!--android:layout_alignParentTop="true"-->
<com.koooke.platform.View.CenterImage
android:id="@+id/centerImage"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentEnd="true"
android:layout_gravity="center_horizontal"
android:layout_marginEnd="154dp"
android:scaleType="centerCrop"
android:src="@drawable/koookelogo" />
package com.koooke.platform.View;

import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.animation.LinearInterpolator;

import com.koooke.platform.R;


/**
* Created by Uniway_125 on 2017/11/27 0027.
*/

public class CenterImage extends android.support.v7.widget.AppCompatImageView {
private Paint paint;
private boolean isCenterImgShow;
private Bitmap bitmap;
public void setCenterImgShow(boolean centerImgShow) {
isCenterImgShow = centerImgShow;
if (isCenterImgShow) {
bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher);
invalidate();
}
bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher);
}
public CenterImage(Context context) {
super(context);
init();
}
public CenterImage(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public CenterImage(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
paint = new Paint();
isDrawPoint = true;
}
private boolean isInit = false;


private ValueAnimator animator;

/********
* 计算圆弧点上的坐标
* 公式:Math.sin(x) x 的正玄值。返回值在 -1.0 到 1.0 之间;
* Math.cos(x) x 的余弦值。返回的是 -1.0 到 1.0 之间的数;
* <p>
* X指的是弧度 因此
* <p>
* 30° 角度 的弧度 = 2*PI/360*30
* <p>
* 圆上每个点的X坐标=a + Math.sin(2*Math.PI / 360) * r
* Y坐标=b + Math.cos(2*Math.PI / 360) * r ;
**************/
private boolean isDrawPoint = false;
public void setDrawPoint(boolean drawPoint) {
isDrawPoint = drawPoint;
}
// @Override
// protected void onDraw(Canvas canvas) {
// super.onDraw(canvas);
// if ( bitmap != null) {
//
// System.out.println(String.format("wight %d,height %d",getWidth(),getHeight()));
// Paint paint2 = new Paint();
// paint2.setStyle(Paint.Style.FILL);
// paint2.setColor(Color.WHITE);
// canvas.drawCircle( getMeasuredWidth()/2 , 3 ,smallBallWidth, paint2);
// //canvas.drawBitmap(bitmap, getMeasuredWidth() / 2 +50, getMeasuredHeight(), paint);
// Paint paint3 = new Paint();
// paint3.setStyle(Paint.Style.FILL);
// paint3.setColor(Color.WHITE);
//
// canvas.drawCircle( getMeasuredWidth()/2 , getMeasuredHeight()-3,smallBallWidth, paint3);
// }
// }
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
r = getMeasuredWidth()/2;
Paint paint2 = new Paint();
paint2.setStyle(Paint.Style.FILL);
paint2.setColor(Color.WHITE);
canvas.drawCircle( getMeasuredWidth()/2 , smallBallWidth ,smallBallWidth, paint2);

//canvas.drawBitmap(bitmap, getMeasuredWidth() / 2 +50, getMeasuredHeight(), paint);
Paint paint3 = new Paint();
paint3.setStyle(Paint.Style.FILL);
paint3.setColor(Color.WHITE);
canvas.drawCircle( getMeasuredWidth()/2 , getMeasuredHeight()-smallBallWidth,smallBallWidth, paint3);


}
private void MathDisc(Canvas canvas,Paint inputPaint,float base ) { //angle 角度

float hudu = (float) ((2 * Math.PI / 360) * (angle))+base; // 360/8=45,即45度(这个随个人设置)
float X = (float) (r + smallBallWidth + Math.sin(hudu) * r); // r+5 是圆形中心的坐标X 即定位left 的值
float Y = (float) (r + smallBallWidth - Math.cos(hudu) * r); // r+5 是圆形中心的坐标Y 即定位top 的值
System.out.println(String.format("X = %f y = %f",X, Y));
canvas.drawCircle(X, Y, smallBallWidth, inputPaint);
canvas.restore();

}
private int r = 0;//半径
private int smallBallWidth = 4;
/********
* 计算圆弧点上的坐标
* 公式:Math.sin(x) x 的正玄值。返回值在 -1.0 到 1.0 之间;
* Math.cos(x) x 的余弦值。返回的是 -1.0 到 1.0 之间的数;
* <p>
* X指的是弧度 因此
* <p>
* 30° 角度 的弧度 = 2*PI/360*30
* <p>
* 圆上每个点的X坐标=a + Math.sin(2*Math.PI / 360) * r
* Y坐标=b + Math.cos(2*Math.PI / 360) * r ;
**************/
// private void MathDisc(Canvas canvas) { //angle 角度
// if (isDrawPoint) {
// float hudu = (float) ((2 * Math.PI / 360) * (angle)); // 360/8=45,即45度(这个随个人设置)
// float X = (float) (r + 5 + Math.sin(hudu) * r); // r+5 是圆形中心的坐标X 即定位left 的值
// float Y = (float) (r + 5 - Math.cos(hudu) * r); // r+5 是圆形中心的坐标Y 即定位top 的值
// canvas.drawCircle(X, Y, smallBallWidth, circleRing);
// canvas.restore();
// }
// }


private float angle = 0;
public void startAnimation() {
animator = ValueAnimator.ofFloat(0, 1.0f);
//动画时长,让进度条在CountDown时间内正好从0-360走完,
animator.setDuration(1000);
animator.setInterpolator(new LinearInterpolator());//匀速
animator.setRepeatCount(-1);//表示不循环,-1表示无限循环
//值从0-1.0F 的动画,动画时长为countdownTime,ValueAnimator没有跟任何的控件相关联,那也正好说明ValueAnimator只是对值做动画运算,而不是针对控件的,我们需要监听ValueAnimator的动画过程来自己对控件做操作
//添加监听器,监听动画过程中值的实时变化(animation.getAnimatedValue()得到的值就是0-1.0)
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
/**
* 这里我们已经知道ValueAnimator只是对值做动画运算,而不是针对控件的,因为我们设置的区间值为0-1.0f
* 所以animation.getAnimatedValue()得到的值也是在[0.0-1.0]区间,而我们在画进度条弧度时,设置的当前角度为360*currentAngle,
* 因此,当我们的区间值变为1.0的时候弧度刚好转了360度
*/
angle = 360 * (float) animation.getAnimatedValue();
invalidate();//实时刷新view,这样我们的进度条弧度就动起来了
}
});
//开启动画
animator.start();
}
}
posted @ 2017-11-27 19:31  小毛驴  阅读(197)  评论(0编辑  收藏  举报