https://www.youtube.com/watch?v=JqWvJK1uFn8

1 Destroy your VFS as soon as possible

2 How many times your VFX appears simultaneously
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3 Amount of Triangles per VFX
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4 Reduce the amount of materials , reduce the draw calls


5 Use Sprite Sheets / Texture Atlas
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6 Make sure your Sprite Sheets are not above 4096X4096

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7 The Renderer Settings of the Particle Systems should be equal
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8 Your VFX is ready for batching
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9 Some modules will cancel Automatic Culling
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10 Avoid using "Application Framerate = -1"
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