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void Start(){ Rect screenRect = new Rect(0, 0, Screen.width, Screen.Height); } void Update{ Vector3 screenPos = targetCa... 阅读全文
posted @ 2014-11-11 11:09
雨亭
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摘要:
void Start(){ Rect screenRect = new Rect(0, 0, Screen.width, Screen.Height); } void Update{ Vector3 screenPos = targetCa... 阅读全文
posted @ 2014-11-11 11:09
雨亭
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[System.Serializable]添加在类,枚举,结构前面,可以让该这些对象在inspector中显示[SerializeField]是设置非public 成员对象在inspector中显示 阅读全文
posted @ 2014-10-24 14:23
雨亭
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http://www.html5rocks.com/en/tutorials/canvas/notearsgame/#toc-player-movement 阅读全文
posted @ 2014-10-13 12:09
雨亭
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http://biz.turbulenz.com/developers 阅读全文
posted @ 2014-10-12 21:58
雨亭
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navMeshAgent调用setDestination 后,会有一个计算路径的时间,计算过程中pathPending为true. 在这个过程中remainingDistance一直为0. 阅读全文
posted @ 2014-10-11 14:52
雨亭
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http://www.rr-sc.com/thread-16476562-1-1.html 阅读全文
posted @ 2014-09-17 18:33
雨亭
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unity3d 触屏多点触控(旋转与缩放)/*Touch OrbitProgrammed by: Randal J. Phillips (Caliber Mengsk)Original Creation Date: 12/16/2011Last Updated: 12/16/2011Desctipt... 阅读全文
posted @ 2014-09-16 17:40
雨亭
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http://www.2cto.com/net/201303/195287.html 阅读全文
posted @ 2014-02-26 17:58
雨亭
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开始用xfp上传,发现文件错误。后来改用filezilla,上传后文件正确。害苦了我啊 阅读全文
posted @ 2013-11-01 15:24
雨亭
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