#include <bits/stdc++.h>
#include "opencv2/core.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/video.hpp"
#include "opencv2/objdetect.hpp"
#include "opencv2/imgcodecs.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/ml.hpp"
#define inf 2333333333333333
#define N 100010
#define p(a) putchar(a)
#define For(i,a,b) for(int i=a;i<=b;++i)
//by war
//2020.11.29
using namespace std;
using namespace cv;
int n=15,T=100,k,t,d_t=0.1,s;
int mp[100][100];
double L=10.0,k_r=5.0,k_s=6.0,dx,dy,disSqu,dist,force,fx,fy;
Mat image;
double alpha = 0.05;
struct Node{
double force_x;
double force_y;
double x;
double y;
}a[N];
void in(int &x){
int y=1;char c=getchar();x=0;
while(c<'0'||c>'9'){if(c=='-')y=-1;c=getchar();}
while(c<='9'&&c>='0'){ x=(x<<1)+(x<<3)+c-'0';c=getchar();}
x*=y;
}
void o(int x){
if(x<0){p('-');x=-x;}
if(x>9)o(x/10);
p(x%10+'0');
}
signed main(){
srand(time(0));
For(i,1,n){
a[i].x=rand()%500+1;
a[i].y=rand()%500+1;
}
For(i,1,n){
k=rand()%n+1;
while(k--){
t=i;
while(t==i) t=rand()%n+1;
mp[i][t]=1;
mp[t][i]=1;
}
}
while(T--){
For(i,1,n) a[i].force_x=a[i].force_y=0;
For(i,1,n)
For(j,i+1,n){
dx=a[j].x-a[i].x;
dy=a[j].y-a[i].y;
if(dx!=0 || dy!=0){
disSqu=dx*dx+dy*dy;
dist=sqrt(disSqu);
force=k_r/disSqu;
fx=force*dx/dist;
fy=force*dy/dist;
a[i].force_x-=fx;
a[i].force_y-=fy;
a[j].force_x+=fx;
a[j].force_y+=fy;
}
}
For(i,1,n)
For(j,i+1,n){
if(!mp[i][j]) continue;
dx=a[j].x-a[i].x;
dy=a[j].y-a[i].y;
if(dx!=0 || dy!=0){
disSqu=dx*dx+dy*dy;
dist=sqrt(disSqu);
force=k_s/(dist-L);
fx=force*dx/dist;
fy=force*dy/dist;
a[i].force_x+=fx;
a[i].force_y+=fy;
a[j].force_x-=fx;
a[j].force_y-=fy;
}
}
For(i,1,n){
dx=d_t*a[i].force_x;
dy=d_t*a[i].force_y;
disSqu=dx*dx+dy*dy;
if(dist>500){
s=sqrt(500/disSqu);
dx*=s;
dy*=s;
}
a[i].x+=dx;
a[i].y+=dy;
}
}
image=Mat(1000, 1000, CV_8UC3, Scalar(0));
For(i,1,n){
circle(image, Point(a[i].y,a[i].x), 0.5, Scalar(255, 0, 0), FILLED, 0);
For(j,i+1,n){
if(!mp[i][j]) continue;
line(image, Point(a[i].y,a[i].x), Point(a[j].y,a[j].x), Scalar(0, 255,0), 2, 8, 0);
}
}
imshow("力导向图", image);
waitKey(0);
return 0;
}