C#windows桌面排数字游戏

运行效果图:

 

 首先在定义一个按钮的四行四列的数组

const int N = 4;
Button[,] buttons
= new Button[N, N];

在窗口中生成全部数组按钮

在按钮点击中打乱按钮的位置

 private void Form1_Load(object sender, EventArgs e)
        {
            GenerateAllButtons();//产生全部按钮

        }
 

private void button1_Click(object sender, EventArgs e)
        {
            Shuffle();//打乱顺序
        }

然后对立面的两个函数进行定义和编写

 void Shuffle()//打乱按钮的位置

        {

            //多次随机交换两个按钮

            Random rnd = new Random();

            for (int i = 0; i < 100; i++)

            {

                int a = rnd.Next(N);

                int b = rnd.Next(N);

                int c = rnd.Next(N);

                int d = rnd.Next(N);

                Swap(buttons[a, b], buttons[c, d]);

            }

        }



        //生成所有的按钮

        void GenerateAllButtons()

        {

            int x0 = 100, y0 = 10, w = 45, d = 50;

            for (int r = 0; r < N; r++)

                for (int c = 0; c < N; c++)

                {

                    int num = r * N + c;

                    Button btn = new Button();

                    btn.Text = (num + 1).ToString();

                    btn.Top = y0 + r * d;

                    btn.Left = x0 + c * d;

                    btn.Width = w;

                    btn.Height = w;

                    btn.Visible = true;

                    btn.Tag = r * N + c; //这个数据用来表示它所在行列位置



                    //注册事件

                    btn.Click += new EventHandler(btn_Click);



                    buttons[r, c] = btn; //放到数组中

                    this.Controls.Add(btn); //加到界面上

                }

            buttons[N - 1, N - 1].Visible = false; //最后一个不可见

        }



        //交换两个按钮

        void Swap(Button btna, Button btnb)

        {

            string t = btna.Text;

            btna.Text = btnb.Text;

            btnb.Text = t;



            bool v = btna.Visible;

            btna.Visible = btnb.Visible;

            btnb.Visible = v;

        }



        //按钮点击事件处理

        void btn_Click(object sender, EventArgs e)

        {

            Button btn = sender as Button; //当前点中的按钮

            Button blank = FindHiddenButton(); //空白按钮



            //判断是否与空白块相邻,如果是,则交换

            if (IsNeighbor(btn, blank))

            {

                Swap(btn, blank);

                blank.Focus();

            }



            //判断是否完成了

            if (ResultIsOk())

            {

                MessageBox.Show("ok");

            }

        }



        //查找要隐藏的按钮

        Button FindHiddenButton()

        {

            for (int r = 0; r < N; r++)

                for (int c = 0; c < N; c++)

                {

                    if (!buttons[r, c].Visible)

                    {

                        return buttons[r, c];

                    }

                }

            return null;

        }



        //判断是否相邻

        bool IsNeighbor(Button btnA, Button btnB)

        {

            int a = (int)btnA.Tag; //Tag中记录是行列位置

            int b = (int)btnB.Tag;

            int r1 = a / N, c1 = a % N;

            int r2 = b / N, c2 = b % N;



            if (r1 == r2 && (c1 == c2 - 1 || c1 == c2 + 1) //左右相邻

                || c1 == c2 && (r1 == r2 - 1 || r1 == r2 + 1))

                return true;

            return false;

        }



        //检查是否完成

        bool ResultIsOk()

        {

            for (int r = 0; r < N; r++)

                for (int c = 0; c < N; c++)

                {

                    if (buttons[r, c].Text != (r * N + c + 1).ToString())

                    {

                        return false;

                    }

                }

            return true;

        }

 

posted on 2020-07-03 13:49  java不白吃  阅读(351)  评论(0)    收藏  举报