cocos2d-x CC_SYNTHESIZE_READONLY

//定义一个只读属性Label,在类定义中可以使用this->getLabel来访问
    CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*,_label,Label);
 
CC_SYNTHESIZE_READONLY(varType, varName, funName)声明一个成员变量以及getfunName函数,没有set函数。getfunName已经实现,其实现就是返回这个值。
 
this->_layer = GameOverLayer::node();
this->_layer->retain();        
this->addChild(_layer);
 
 
bool GameOverLayer::init()
{
    if(CCLayerColor::initWithColor(ccc4(255,255,255,255)))
    {
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
        this->_label = CCLabelTTF::labelWithString("","Artial",32);
        this->_label->retain();
        this->_label->setColor(ccc3(0,0,0));
        this->_label->setPosition(ccp(winSize.width/2,winSize.height/2));
        this->addChild(this->_label);
 
        this->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(3),
                                        CCCallFunc::actionWithTarget(this,
                                        callfunc_selector(GameOverLayer::gameOverDone)),NULL));
        return true;
    }
    else
    {
        return false;  
    }
}
posted @ 2013-09-16 10:21  wanqi  阅读(5507)  评论(0编辑  收藏  举报