#include <iostream>
#include <string>
#include "minecraft.h"
using namespace std;
TxMinecraft mc;
void diji(int x,int y,int z,int id,int data){
//4个小正方形
mc.fillBlocks(x,y-1,z,x+5,y-1,z+5,id,data);
mc.fillBlocks(x+15,y-1,z,x+20,y-1,z+5,id,data);
mc.fillBlocks(x,y-1,z+15,x+5,y-1,z+20,id,data);
mc.fillBlocks(x+15,y-1,z+15,x+20,y-1,z+20,id,data);
//填补草方块
id = 2;
mc.fillBlocks(x+1,y-1,z+1,x+4,y-1,z+4,id,data);
mc.fillBlocks(x+16,y-1,z+1,x+19,y-1,z+4,id,data);
mc.fillBlocks(x+1,y-1,z+16,x+4,y-1,z+19,id,data);
mc.fillBlocks(x+16,y-1,z+16,x+19,y-1,z+19,id,data);
//石墙四周外围
id = 98;
for(int i = -1;i<2;i++){
mc.drawLine(x+5,y+i,z+1,x+15,y+i,z+1,id,data);
mc.drawLine(x+5,y+i,z+19,x+15,y+i,z+19,id,data);
mc.drawLine(x+1,y+i,z+5,x+1,y+i,z+15,id,data);
mc.drawLine(x+19,y+i,z+5,x+19,y+i,z+15,id,data);
}
//上层台阶
id = 109;
mc.drawLine(x+5,y+2,z+1,x+15,y+2,z+1,id,data+2);
mc.drawLine(x+5,y+2,z+19,x+15,y+2,z+19,id,data+3);
mc.drawLine(x+1,y+2,z+5,x+1,y+2,z+15,id,data);
mc.drawLine(x+19,y+2,z+5,x+19,y+2,z+15,id,data+1);
}
void waiwei(int x,int y,int z,int id,int data){
//石砖柱子
mc.fillBlocks(x,y,z,x+5,y+1,z,id,data);//第一面
mc.fillBlocks(x,y,z,x,y+1,z+5,id,data);//第一面
mc.fillBlocks(x+15,y,z,x+20,y+1,z,id,data);//第二面
mc.fillBlocks(x+20,y,z,x+20,y+1,z+5,id,data);//第二面
mc.fillBlocks(x,y,z+20,x+5,y+1,z+20,id,data);//第三面
mc.fillBlocks(x,y,z+15,x,y+1,z+20,id,data);//第三面
mc.fillBlocks(x+20,y,z+15,x+20,y+1,z+20,id,data);//第四面
mc.fillBlocks(x+15,y,z+20,x+20,y+1,z+20,id,data);//第四面
//柱子旁边的楼梯围墙
id = 109;
mc.fillBlocks(x,y+2,z,x+5,y+2,z,id,data+2);//第一面正方体
mc.fillBlocks(x,y+2,z,x,y+2,z+5,id,data);//第一面正方体
mc.setBlock(x+5,y+2,z,id,data+1);//转角
mc.setBlock(x,y+2,z+5,id,data+3);//转角
mc.fillBlocks(x+15,y+2,z,x+20,y+2,z,id,data+2);//第二面正方体
mc.fillBlocks(x+20,y+2,z,x+20,y+2,z+5,id,data+1);//第二面正方体
mc.setBlock(x+15,y+2,z,id,data);//转角
mc.setBlock(x+20,y+2,z+5,id,data+3);//转角
mc.fillBlocks(x,y+2,z+20,x+5,y+2,z+20,id,data+3);//第三面正方体
mc.fillBlocks(x,y+2,z+15,x,y+2,z+20,id,data);//第三面正方体
mc.setBlock(x+5,y+2,z+20,id,data+1);//转角
mc.setBlock(x,y+2,z+15,id,data+2);//转角
mc.fillBlocks(x+20,y+2,z+15,x+20,y+2,z+20,id,data+1);//第四面正方体
mc.fillBlocks(x+15,y+2,z+20,x+20,y+2,z+20,id,data+3);//第四面正方体
mc.setBlock(x+20,y+2,z+15,id,data+2);//转角
mc.setBlock(x+15,y+2,z+20,id,data);//转角
//砂石外围
id = 24;
mc.fillBlocks(x+1,y+3,z+1,x+4,y+6,z+1,id,data);//第一面
mc.fillBlocks(x+1,y+3,z+1,x+1,y+6,z+4,id,data);//第一面
mc.fillBlocks(x+15,y+3,z+1,x+19,y+6,z+1,id,data);//第二面
mc.fillBlocks(x+19,y+3,z+1,x+19,y+6,z+4,id,data);//第二面
mc.fillBlocks(x+1,y+3,z+19,x+4,y+6,z+19,id,data);//第三面
mc.fillBlocks(x+1,y+3,z+16,x+1,y+6,z+19,id,data);//第三面
mc.fillBlocks(x+19,y+3,z+16,x+19,y+6,z+19,id,data);//第四面
mc.fillBlocks(x+16,y+3,z+19,x+19,y+6,z+19,id,data);//第四面
//石英外围
id = 155;
mc.fillBlocks(x+2,y+3,z+2,x+18,y+6,z+18,id,data);//大正方体
id = 0;
mc.fillBlocks(x+3,y+3,z+3,x+17,y+6,z+17,id,data);//掏空
}
void diyiceng(int x,int y,int z,int id,int data){
//4个大正方形
mc.drawLine(x-1,y,z+5,x-6,y,z+5,id,data);//第一面第一条线
mc.drawLine(x-6,y,z+5,x-6,y,z-6,id,data);//第一面第二条线
mc.drawLine(x-6,y,z-6,x+5,y,z-6,id,data);//第一面第三条线
mc.drawLine(x+5,y,z-1,x+5,y,z-6,id,data);//第一面第四条线
mc.drawLine(x-1,y,z+15,x-6,y,z+15,id,data);//第二面第一条线
mc.drawLine(x-6,y,z+15,x-6,y,z+26,id,data);//第二面第二条线
mc.drawLine(x-6,y,z+26,x+5,y,z+26,id,data);//第二面第三条线
mc.drawLine(x+5,y,z+21,x+5,y,z+26,id,data);//第二面第四条线
mc.drawLine(x+21,y,z+5,x+26,y,z+5,id,data);//第三面第一条线
mc.drawLine(x+26,y,z+5,x+26,y,z-6,id,data);//第三面第二条线
mc.drawLine(x+26,y,z-6,x+15,y,z-6,id,data);//第三面第三条线
mc.drawLine(x+15,y,z-1,x+15,y,z-6,id,data);//第三面第四条线
mc.drawLine(x+21,y,z+15,x+26,y,z+15,id,data);//第四面第一条线
mc.drawLine(x+26,y,z+15,x+26,y,z+26,id,data);//第四面第二条线
mc.drawLine(x+26,y,z+26,x+15,y,z+26,id,data);//第四面第三条线
mc.drawLine(x+15,y,z+21,x+15,y,z+26,id,data);//第四面第四条线
//楼梯两侧
for(int i = 0;i<=2;i++){
mc.drawLine(x+6,y+i,z-5+i,x+6,y+i,z+1,id,data);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+14,y+i,z-5+i,x+14,y+i,z+1,id,data);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x-5+i,y+i,z+6,x+1,y+i,z+6,id,data);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x-5+i,y+i,z+14,x+1,y+i,z+14,id,data);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+25-i,y+i,z+6,x+19,y+i,z+6,id,data);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+25-i,y+i,z+14,x+19,y+i,z+14,id,data);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+6,y+i,z+25-i,x+6,y+i,z+19,id,data);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+14,y+i,z+25-i,x+14,y+i,z+19,id,data);
}
//苔石墙上升
id = 139,data = 1;
mc.drawLine(x+6,y,z-6,x+6,y+3,z-2,id,data);
mc.drawLine(x+6,y+3,z-3,x+6,y+3,z+1,id,data);
mc.drawLine(x+14,y,z-6,x+14,y+3,z-3,id,data);
mc.drawLine(x+14,y+3,z-3,x+14,y+3,z+1,id,data);
mc.drawLine(x-6,y,z+6,x-3,y+3,z+6,id,data);
mc.drawLine(x-3,y+3,z+6,x+1,y+3,z+6,id,data);
mc.drawLine(x-6,y,z+14,x-3,y+3,z+14,id,data);
mc.drawLine(x-3,y+3,z+14,x+1,y+3,z+14,id,data);
mc.drawLine(x+26,y,z+6,x+23,y+3,z+6,id,data);
mc.drawLine(x+23,y+3,z+6,x+19,y+3,z+6,id,data);
mc.drawLine(x+26,y,z+14,x+23,y+3,z+14,id,data);
mc.drawLine(x+23,y+3,z+14,x+19,y+3,z+14,id,data);
mc.drawLine(x+6,y,z+26,x+6,y+3,z+23,id,data);
mc.drawLine(x+6,y+3,z+23,x+6,y+3,z+19,id,data);
mc.drawLine(x+14,y,z+26,x+14,y+3,z+23,id,data);
mc.drawLine(x+14,y+3,z+23,x+14,y+3,z+19,id,data);
//铺石英楼梯
id = 156,data = 0;
for(int i = 0;i<=2;i++){
mc.drawLine(x+7,y+i,z-5+i,x+13,y+i,z-5+i,id,data+2);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x-5+i,y+i,z+7,x-5+i,y+i,z+13,id,data);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+25-i,y+i,z+7,x+25-i,y+i,z+13,id,data+1);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+7,y+i,z+25-i,x+13,y+i,z+25-i,id,data+3);
}
//铺石英楼梯
id = 128,data = 0;
for(int i = 0;i<=2;i++){
mc.drawLine(x+8,y+i,z-5+i,x+8,y+i,z-5+i,id,data+2);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x-5+i,y+i,z+8,x-5+i,y+i,z+8,id,data);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+25-i,y+i,z+8,x+25-i,y+i,z+8,id,data+1);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+8,y+i,z+25-i,x+8,y+i,z+25-i,id,data+3);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+12,y+i,z-5+i,x+12,y+i,z-5+i,id,data+2);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x-5+i,y+i,z+12,x-5+i,y+i,z+12,id,data);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+25-i,y+i,z+12,x+25-i,y+i,z+12,id,data+1);
}
for(int i = 0;i<=2;i++){
mc.drawLine(x+12,y+i,z+25-i,x+12,y+i,z+25-i,id,data+3);
}
id = 155;
mc.fillBlocks(x+7,y+2,z-2,x+13,y+2,z+1,id,data);
mc.fillBlocks(x-2,y+2,z+7,x+1,y+2,z+13,id,data);
mc.fillBlocks(x+22,y+2,z+7,x+19,y+2,z+13,id,data);
mc.fillBlocks(x+7,y+2,z+22,x+13,y+2,z+19,id,data);
//铺砂石
id = 24;
mc.fillBlocks(x+8,y+2,z-2,x+8,y+2,z+1,id,data);
mc.fillBlocks(x-2,y+2,z+8,x+1,y+2,z+8,id,data);
mc.fillBlocks(x+22,y+2,z+8,x+19,y+2,z+8,id,data);
mc.fillBlocks(x+8,y+2,z+22,x+8,y+2,z+19,id,data);
mc.fillBlocks(x+12,y+2,z-2,x+12,y+2,z+1,id,data);
mc.fillBlocks(x-2,y+2,z+12,x+1,y+2,z+12,id,data);
mc.fillBlocks(x+22,y+2,z+12,x+19,y+2,z+12,id,data);
mc.fillBlocks(x+12,y+2,z+22,x+12,y+2,z+19,id,data);
}
int main() {
bool con = mc.ConnectMinecraft("zk.makeblock.net.cn","4cd7d6e558c943c397a3a5243fa78e19");
if(!con){
cout<<"连接失败";
}
cout<<"连接成功";
mc.setPlayerFly("wangyihang");
int x = 824,y = 4,z = 95,id,data;
diji(x,y,z,98,0);
waiwei(x,y,z,98,0);
diyiceng(x,y,z,155,0);
return 0;
}