//使用每个指针之前都要特别注意是否为空
#include<iostream>
#include<cstring>
#include<set>
#include<map>
#include<cmath>
#include<stack>
#include<queue>
#include<deque>
#include<list>
#include<algorithm>
#include<stdio.h>
#include<iomanip>
#define rep(i,n) for(int i=0;i<n;++i)
#define fab(i,a,b) for(int i=a;i<=b;++i)
#define fba(i,b,a) for(int i=b;i>=a;--i)
#define PB push_back
#define INF 0x3f3f3f3f
#define MP make_pair
#define lson l,m,rt<<1
#define rson m+1,r,rt<<1|1
#define sf scanf
#define pf printf
#define LL long long
const int N=1005;
using namespace std;
typedef pair<int,int>PII;
struct Node{
Node* ch[2];
int s,v,flip;
Node(){
ch[0]=ch[1]=NULL;
v=flip=0;s=1;
}
Node(int v){
this->v=v;
s=1;
flip=0;
ch[0]=ch[1]=NULL;
}
void maintain(){//节点维护的信息
s=1;
if(ch[0]!=NULL)s+=ch[0]->s;
if(ch[1]!=NULL)s+=ch[1]->s;
}
int cmp(int k)const{
int d= (ch[0]==NULL?0:ch[0]->s);
if(d+1==k)return -1;
else return k <= d ? 0:1;
}
void pushdown(){//节点信息下传
if(flip){
flip=0;
swap(ch[0],ch[1]);
if(ch[0]!=NULL)ch[0]->flip^=1;
if(ch[1]!=NULL)ch[1]->flip^=1;
}
}
};
void rotate(Node* &o,int d){//d=0 左旋 1 右旋
Node* k=o->ch[d^1]; o->ch[d^1]=k->ch[d];k->ch[d]=o;
o->maintain();k->maintain();o=k;
}
void splay(Node* &o,int k){//把序列的第k(1<=k<= o->s)个节点伸展为根节点
o->pushdown();
int d = o->cmp(k);
int l=(o->ch[0]==NULL? 0:o->ch[0]->s);
if(d!=-1){
if(d==0)splay(o->ch[0],k);
else splay(o->ch[1],k-l-1);
rotate(o,d^1);
}
}
Node *Left,*Right,*Root,*Mid,*Temp;
Node* build(int l,int r){
if(l==r)return new Node(l);
else{
int m=(l+r)>>1;
Node* t=new Node(m);
if(l<m)t->ch[0] = build(l,m-1);//记得判断空指针
t->ch[1]=build(m+1,r);//he he
t->maintain();
return t;
}
}
void removetree(Node* &o){
if(o->ch[0]!=NULL)removetree(o->ch[0]);
if(o->ch[1]!=NULL)removetree(o->ch[1]);
delete o;
}
void print(Node* o){
if(o==NULL)return;
o->pushdown();
if(o->ch[0]!=NULL)print(o->ch[0]);
pf("%d\n",o->v);
if(o->ch[1]!=NULL)print(o->ch[1]);
}
//here left must not be null
Node* merge(Node* left,Node* right){
if(left==NULL)return right;
else if(right==NULL)return left;
splay(left,left->s);
left->ch[1]=right;//
left->maintain();
return left;
}
//把o节点子树的前k个放在left,剩下的放在right子树
void split(Node* o,int k,Node* &left,Node* &right){
if(k==0){//特判
left=NULL;
right=o;
return ;
}
splay(o,k);
left=o;
right=o->ch[1];
o->ch[1]=NULL;
left->maintain();
}
int n,m;
int main(){
while(~sf("%d%d",&n,&m)){
if(Root!=NULL){
removetree(Root);
}
Root=build(1,n);
while(m--){
int a,b;
sf("%d%d",&a,&b);
split(Root,a-1,Left,Temp);
split(Temp,b-a+1,Mid,Right);
Mid->flip^=1;
Root = merge( merge(Left,Right),Mid);
}
print(Root);
}
return 0;
}
//白色上的模板,先静态申请结构体数组,再动态使用,时间应该更快;还有个小技巧,它的空指针用真实的null指针代替,这样即使访问了null的内容也没关系,减少出错的可能性
// UVa11922 Permutation Transformer
// Rujia Liu
#include<cstdio>
#include<algorithm>
#include<vector>
using namespace std;
struct Node {
Node *ch[2];
int s;
int flip;
int v;
int cmp(int k) const {
int d = k - ch[0]->s;
if(d == 1) return -1;
return d <= 0 ? 0 : 1;
}
void maintain() {
s = ch[0]->s + ch[1]->s + 1;
}
void pushdown() {
if(flip) {
flip = 0;
swap(ch[0], ch[1]);
ch[0]->flip = !ch[0]->flip;
ch[1]->flip = !ch[1]->flip;
}
}
};
Node *null = new Node();
void rotate(Node* &o, int d) {
Node* k = o->ch[d^1]; o->ch[d^1] = k->ch[d]; k->ch[d] = o;
o->maintain(); k->maintain(); o = k;
}
void splay(Node* &o, int k) {
o->pushdown();
int d = o->cmp(k);
if(d == 1) k -= o->ch[0]->s + 1;
if(d != -1) {
Node* p = o->ch[d];
p->pushdown();
int d2 = p->cmp(k);
int k2 = (d2 == 0 ? k : k - p->ch[0]->s - 1);
if(d2 != -1) {
splay(p->ch[d2], k2);
if(d == d2) rotate(o, d^1); else rotate(o->ch[d], d);
}
rotate(o, d^1);
}
}
// 合并left和right。假定left的所有元素比right小。注意right可以是null,但left不可以
Node* merge(Node* left, Node* right) {
splay(left, left->s);
left->ch[1] = right;
left->maintain();
return left;
}
// 把o的前k小结点放在left里,其他的放在right里。1<=k<=o->s。当k=o->s时,right=null
void split(Node* o, int k, Node* &left, Node* &right) {
splay(o, k);
left = o;
right = o->ch[1];
o->ch[1] = null;
left->maintain();
}
const int maxn = 100000 + 10;
struct SplaySequence {
int n;
Node seq[maxn];
Node *root;
Node* build(int sz) {
if(!sz) return null;
Node* L = build(sz/2);
Node* o = &seq[++n];
o->v = n; // 节点编号
o->ch[0] = L;
o->ch[1] = build(sz - sz/2 - 1);
o->flip = o->s = 0;
o->maintain();
return o;
}
void init(int sz) {
n = 0;
null->s = 0;
root = build(sz);
}
};
vector<int> ans;
void print(Node* o) {
if(o != null) {
o->pushdown();
print(o->ch[0]);
ans.push_back(o->v);
print(o->ch[1]);
}
}
void debug(Node* o) {
if(o != null) {
o->pushdown();
debug(o->ch[0]);
printf("%d ", o->v-1);
debug(o->ch[1]);
}
}
SplaySequence ss;
int main()
{
int n, m;
scanf("%d%d", &n, &m);
ss.init(n+1); // 最前面有一个虚拟结点
while (m--) {
int a, b;
scanf("%d%d", &a, &b);
Node *left, *mid, *right, *o;
split(ss.root, a, left, o); // 如果没有虚拟结点,a将改成a-1,违反split的限制
split(o, b-a+1, mid, right);
mid->flip ^= 1;
ss.root = merge(merge(left, right), mid);
}
print(ss.root);
for(int i = 1; i < ans.size(); i++)
printf("%d\n", ans[i]-1); // 节点编号减1才是本题的元素值
return 0;
}