随笔分类 -  Computer Graphic

图形学的理论和算法
DirectX FAQ 翻译(Graphics 部分)
摘要:DirectX Frequently Asked QuestionsMicrosoft CorporationAugust 2005IntroductionThis is a collection of Frequently Asked Questions (FAQ) about Microsoft DirectX.Contents: General DirectX Development Iss... 阅读全文
posted @ 2006-09-25 17:09 王大牛的幸福生活 阅读(10612) 评论(7) 推荐(1)
DirectX10 Preview Sample New 翻译
摘要:DisplacementMapping10 SampleThis sample implements displacement mapping by ray tracing through geometry extruded from a base mesh. The sample uses Direct3D 10 and the geometry shader to extrude prisms... 阅读全文
posted @ 2006-07-31 17:38 王大牛的幸福生活 阅读(2948) 评论(0) 推荐(0)
DirectX10 Preview Modify翻译
摘要:June 2006: Overview of Direct3D 10 Header and Behavior Updates A series of API and behavioral changes have been implemented in the core Direct3D 10 and DXGI API's in Windows Vista Beta 2 (correspond... 阅读全文
posted @ 2006-07-28 14:39 王大牛的幸福生活 阅读(2255) 评论(0) 推荐(0)
DirectX10 Preview 翻译(Programming Guide部分)
摘要:DirectX10 Preview翻译 The Direct3D 10 December 2005 Technology Preview The Direct3D 10 Technology Preview showcases the newest set of graphics API's for games and other high-performance multimedia a... 阅读全文
posted @ 2006-05-06 12:59 王大牛的幸福生活 阅读(8893) 评论(8) 推荐(1)
四月份打算把DX10的PreView全部翻译一下
摘要:如果有空的话 阅读全文
posted @ 2006-02-25 08:38 王大牛的幸福生活 阅读(558) 评论(0) 推荐(0)
Direct10 Sample 翻译
摘要:DirectX10 Sample 翻译 CubeMapGS Sample The CubeMapGS sample demonstrates rendering a cubic texture render target with a single DrawIndexed() call using two new features in Direct3D 10: render target... 阅读全文
posted @ 2006-01-18 09:28 王大牛的幸福生活 阅读(7745) 评论(4) 推荐(0)