XMLExporter.cpp
#include "StdAfx.h"
#include "XmlExporter.h"
#include "GeomUtilities.h"
#include "LocalizedStrings.h"
//Include the resource header on windows so that
//we have our string constants from the strings table
//#ifdef WINDOWS
#include "../win32/resource.h"
//#endif
//A set to help count the textures that we export
static std::set<long> textureHandles;
//Initialize the stats struct
CXMLExportStats::CXMLExportStats()
{
m_nTextures = 0;
m_nCameras = 0;
m_nFaces = 0;
m_nEdges = 0;
m_nLayers = 0;
m_nOptions = 0;
}
CXMLExporter::CXMLExporter(CXMLOptions* pOptions)
{
m_pOptions = pOptions;
//Initialize the inheritance manager - pass in the option to materials by layer so that
//the class can offer up the appropriate material for the faces later on
m_InheritanceManager = CInheritanceManager(m_pOptions->GetExportMaterialsByLayer());
}
CXMLExporter::~CXMLExporter(void)
{
}
HRESULT CXMLExporter::WriteModel()
{
try
{
if (m_pProgressBar)
{
m_pProgressBar->SetPercentDone(0.0);
m_pProgressBar->SetProgressMessage(LoadLocalizedString(IDS_WRITING_TEXTURE_FILES));
}
WriteTextureFiles();
Write("<SkpToXML xmlversion=\"1.0\" skpversion=\"5.0\" units=\"inches\">\n");
if (m_pProgressBar)
{
m_pProgressBar->SetPercentDone(10.0);
m_pProgressBar->SetProgressMessage(LoadLocalizedString(IDS_WRITING_LAYERS));
}
WriteLayers();
if (m_pProgressBar)
{
m_pProgressBar->SetPercentDone(20.0);
m_pProgressBar->SetProgressMessage(LoadLocalizedString(IDS_WRITING_MATERIALS));
}
WriteMaterials();
if (m_pProgressBar)
{
m_pProgressBar->SetPercentDone(30.0);
m_pProgressBar->SetProgressMessage(LoadLocalizedString(IDS_WRITING_OPTIONS));
}
WriteOptions();
if (m_pProgressBar)
{
m_pProgressBar->SetPercentDone(40.0);
m_pProgressBar->SetProgressMessage(LoadLocalizedString(IDS_WRITING_GEOMETRY));
}
WriteGeometry();
Write("</SkpToXML>");
if (m_pProgressBar)
{
m_pProgressBar->SetPercentDone(100.0);
m_pProgressBar->SetProgressMessage(LoadLocalizedString(IDS_EXPORT_COMPLETE));
}
return S_OK;
}
catch(HRESULT hr)
{
return hr;
}
}
void CXMLExporter::WriteTextureFiles()
{
if (m_pOptions->GetExportMaterials())
{
HResult hr;
// Get the ISkpApplication from the ISkpDocument
CComPtr<ISkpApplication> pApp;
hr = m_pDocument->get_Application(&pApp);
// Get the ISkpTextureWriter2 interface from ISkpApplication. You
// first have to get the ISkpTextureWriter, then get the ISkpTextureWriter2
// extension from that.
CComPtr<ISkpTextureWriter> pTW;
hr = pApp->CreateTextureWriter(&pTW);
hr = pTW->QueryInterface(IID_ISkpTextureWriter2, (void**)&m_pTextureWriter);
if (m_pOptions->GetExportMaterialsByLayer())
{
LoadTexturesFromLayers();
}
else
{
// Get the top-level ISkpEntityProvider interface from the ISkpDocument,
// which is the root component in the model
CComPtr<ISkpEntityProvider> pEntProvider;
hr = m_pDocument->QueryInterface(IID_ISkpEntityProvider, (void**) &pEntProvider);
// Start recursing down the component hierarchy, loading the textures into
// the ISkpTextureWriter2 along the way
LoadTexturesFromEntities(pEntProvider);
}
// Get the number of textures for the statisics output
long textureCount;
m_pTextureWriter->get_Count(&textureCount);
m_Stats.m_nTextures = textureCount;
// Write out all the textures to a folder
std::string btextureDir = GetExportFolder();
_bstr_t textDirBstr(btextureDir.c_str());
hr = m_pTextureWriter->WriteAllTextures(textDirBstr, FALSE);
}
}
void CXMLExporter::LoadTexturesFromLayers()
{
CComPtr<ISkpLayers> pLayers;
HResult hr = m_pDocument->get_Layers(&pLayers);
long count;
hr = pLayers->get_Count(&count);
for(long i=0; i<count; i++)
{
CComPtr<ISkpLayer> pLayer;
hr = pLayers->get_Item(i, &pLayer);
long handle;
hr = m_pTextureWriter->LoadLayer(pLayer, &handle);
if (hr == S_OK)
{
if (handle > 0)
{
textureHandles.insert(handle);
}
}
}
}
void CXMLExporter::LoadTexturesFromEntities(CComPtr<ISkpEntityProvider> pEntProvider)
{
HResult hr;
long nElements, i;
// Load all the textures applied to component instances
CComPtr<ISkpComponentInstances> pInstances = NULL;
hr = pEntProvider->get_ComponentInstances(&pInstances);
hr = pInstances->get_Count(&nElements);
for(i=0; i<nElements; i++)
{
// Get the ISkpComponentInstance from the ISkpComponentInstances
CComPtr<ISkpComponentInstance> pInstance;
hr = pInstances->get_Item(i, &pInstance);
// Get the ISkpEntity interface for this ISkpComponentInstance
CComPtr<ISkpEntity> pEnt;
hr = pInstance->QueryInterface(IID_ISkpEntity, (void**) &pEnt);
// Load the component instance into the texture writer
long handle;
hr = m_pTextureWriter->LoadComponentInstance(pInstance, &handle);
if (hr == S_OK)
{
if (handle > 0)
{
// Record the resulting texture handle into our static std::set<long> of handles.
textureHandles.insert(handle);
}
}
// Get the instance's component definition (ISkpComponentDefinition)
CComPtr<ISkpComponentDefinition> pDef;
hr = pInstance->get_ComponentDefinition(&pDef);
// Get the ISkpEntityProvider interface from the ISkpComponentDefinition
CComPtr<ISkpEntityProvider> pEntProvider;
hr = pDef->QueryInterface(IID_ISkpEntityProvider, (void**) &pEntProvider);
// Recursively call this function
LoadTexturesFromEntities(pEntProvider);
}
// Load all the textures applied to groups
CComPtr<ISkpGroups> pGroups = NULL;
hr = pEntProvider->get_Groups(&pGroups);
hr = pGroups->get_Count(&nElements);
for(i=0; i<nElements; i++)
{
// Get the ISkpGroup from the ISkpGroups
CComPtr<ISkpGroup> pGroup;
hr = pGroups->get_Item(i, &pGroup);
// Load the group instance into the texture writer
long handle;
hr = m_pTextureWriter->LoadGroup(pGroup, &handle);
if (hr == S_OK)
{
if (handle > 0)
{
// Record the resulting texture handle into our static std::set<long> of handles.
textureHandles.insert(handle);
}
}
// Get the ISkpEntityProvider interface from the ISkpGroup
CComPtr<ISkpEntityProvider> pEntProvider;
hr = pGroup->QueryInterface(IID_ISkpEntityProvider, (void**) &pEntProvider);
// Recursively call this function
LoadTexturesFromEntities(pEntProvider);
}
//Load all the textures applied to images
CComPtr<ISkpImages> pImages = NULL;
hr = pEntProvider->get_Images(&pImages);
hr = pImages->get_Count(&nElements);
for(i=0; i<nElements; i++)
{
// Get the ISkpImage from the ISkpImages
CComPtr<ISkpImage> pImage;
hr = pImages->get_Item(i, &pImage);
// Load the image into the texture writer
long handle;
hr = m_pTextureWriter->LoadImage(pImage, &handle);
if (hr == S_OK)
{
if (handle > 0)
{
// Record the resulting texture handle into our static std::set<long> of handles.
textureHandles.insert(handle);
}
}
// Get the ISkpEntityProvider interface from the ISkpImage
CComPtr<ISkpEntityProvider> pEntProvider;
hr = pImage->QueryInterface(IID_ISkpEntityProvider, (void**) &pEntProvider);
// Recursively call this function
LoadTexturesFromEntities(pEntProvider);
}
//Load all the textures applied to faces
CComPtr<ISkpFaces> pFaces = NULL;
hr = pEntProvider->get_Faces(&pFaces);
hr = pFaces->get_Count(&nElements);
for(i=0; i<nElements; i++)
{
// Get the ISkpFace from the ISkpFaces
CComPtr<ISkpFace> pFace;
hr = pFaces->get_Item(i, &pFace);
// Load the texture on the FRONT side of the face into the texture writer
long handle = 0;
hr = m_pTextureWriter->LoadFace(pFace, /*bFront*/ true, &handle);
if (hr == S_OK)
{
if (handle > 0)
{
// Record the resulting texture handle into our static std::set<long> of handles.
textureHandles.insert(handle);
}
}
// Load the texture on the BACK side of the face into the texture writer
handle=0;
hr = m_pTextureWriter->LoadFace(pFace, /*bFront*/ false, &handle);
if (hr == S_OK)
{
if (handle > 0)
{
// Record the resulting texture handle into our static std::set<long> of handles.
textureHandles.insert(handle);
}
}
}
}
void CXMLExporter::WriteOptions()
{
if (m_pOptions->GetExportOptions())
{
HResult hr;
CComPtr<ISkpOptionsManager> pOptManager;
hr = m_pDocument->get_OptionsManager(&pOptManager);
long count;
hr = pOptManager->get_Count(&count);
if (count>0)
{
IncreaseIndent();
Write("<Options>\n");
VARIANT vNum;
::VariantInit(&vNum);
vNum.vt = VT_I4;
for(long i=0; i<count; i++)
{
CComPtr<ISkpOptionsProvider> pProvider;
vNum.lVal = i;
hr = pOptManager->get_Item(vNum, &pProvider);
// write the option provider
CComPtr<ISkpNamedValues> pNamedOptions;
hr = pProvider->QueryInterface(IID_ISkpNamedValues, (void**)&pNamedOptions);
BSTR bProviderName;
hr = pProvider->get_Name(&bProviderName);
_bstr_t szProviderName(bProviderName, true);
WriteOptionsProvider((const char*)szProviderName, pNamedOptions);
SysFreeString(bProviderName);
}
Write("</Options>\n");
DecreaseIndent();
}
}
}
void CXMLExporter::WriteOptionsProvider(const char* title, CComPtr<ISkpNamedValues> pNVs)
{
if(pNVs == NULL)
{
return;
}
long count;
HResult hr;
hr = pNVs->get_Count(&count);
if (count>0)
{
IncreaseIndent();
Write("<OptionsProvider name=\"%s\">\n", title);
IncreaseIndent();
for(long i=0; i<count; i++)
{
CComPtr<ISkpNamedValue> pNV;
hr = pNVs->get_Item(i, &pNV);
BSTR bName;
VARIANT vValue;
VariantInit(&vValue);
hr = pNV->get_Name(&bName);
hr = pNV->get_Value(&vValue);
m_Stats.m_nOptions += 1;
CXMLExporterBase::WriteOption(bName, vValue);
SysFreeString(bName);
VariantClear(&vValue);
}
DecreaseIndent();
Write("</OptionsProvider>\n");
DecreaseIndent();
}
}
void CXMLExporter::WriteLayers()
{
if (m_pOptions->GetExportLayers())
{
HResult hr;
CComPtr<ISkpLayers> pLayers;
hr = m_pDocument->get_Layers(&pLayers);
long count;
hr = pLayers->get_Count(&count);
if (count>0)
{
IncreaseIndent();
Write("<Layers>\n", count);
IncreaseIndent();
for(long i=0; i<count; i++)
{
CComPtr<ISkpLayer> pLayer;
hr = pLayers->get_Item(i, &pLayer);
WriteLayer(pLayer);
}
DecreaseIndent();
Write("</Layers>\n");
DecreaseIndent();
}
}
}
void CXMLExporter::WriteLayer(CComPtr<ISkpLayer> pLayer)
{
HResult hr;
m_Stats.m_nLayers += 1;
long entityId = GetEntityId(pLayer);
BSTR layerName;
hr = pLayer->get_Name(&layerName);
_bstr_t szLayerName(layerName, true);
OLE_COLOR color;
hr = pLayer->get_Color(&color);
BOOL isVisible = TRUE;
hr = pLayer->get_IsVisible(&isVisible);
Write("<Layer id=\"%d\" name=\"%s\" color=\"#%06x\" visible=\"%s\" />\n", entityId, (const char*)szLayerName, color, BoolToText(isVisible));
SysFreeString(layerName);
}
void CXMLExporter::WriteMaterials()
{
if (m_pOptions->GetExportMaterials())
{
if (m_pOptions->GetExportMaterialsByLayer())
{
HResult hr;
CComPtr<ISkpLayers> pLayers;
hr = m_pDocument->get_Layers(&pLayers);
long count;
hr = pLayers->get_Count(&count);
if (count>0)
{
for(long i=0; i<count; i++)
{
CComPtr<ISkpLayer> pLayer;
hr = pLayers->get_Item(i, &pLayer);
CComPtr<ISkpMaterial> pMaterial;
hr = pLayer->get_Material(&pMaterial);
WriteMaterial(pMaterial);
}
}
}
else
{
HResult hr;
CComPtr<ISkpMaterials> pMats;
hr = m_pDocument->get_Materials(&pMats);
long count = 0L;
hr = pMats->get_Count(&count);
if (count>0)
{
IncreaseIndent();
Write("<Materials count=\"%ld\">\n", count);
IncreaseIndent();
for(long i=0; i<count; i++)
{
CComPtr<ISkpMaterial> pMat;
hr = pMats->get_Item(i, &pMat);
WriteMaterial(pMat);
}
DecreaseIndent();
Write("</Materials>\n");
DecreaseIndent();
}
}
}
}
void CXMLExporter::WriteMaterial(CComPtr<ISkpMaterial> pMaterial)
{
if(pMaterial == NULL)
{
return;
}
HResult hr;
BSTR materialName;
hr = pMaterial->get_Name(&materialName);
_bstr_t szMaterialName(materialName, true);
Write("<Material id=\"%d\" name=\"%s\">\n", GetEntityId(pMaterial), (const char*)szMaterialName);
SysFreeString(materialName);
IncreaseIndent();
//Color
BOOL isColor;
hr = pMaterial->get_IsColor(&isColor);
if ( isColor )
{
OLE_COLOR color;
hr = pMaterial->get_Color(&color);
Write("<Color> #%06x </Color>\n", color);
}
// Alpha
BOOL usesAlpha;
hr = pMaterial->get_UsesAlpha(&usesAlpha);
if ( usesAlpha )
{
double alpha = 0;
hr = pMaterial->get_Alpha(&alpha);
Write("<Alpha>%lf</Alpha>\n", alpha);
}
// See if it has a texture
BOOL isTexture = FALSE;
hr = pMaterial->get_IsTexture(&isTexture);
if( isTexture )
{
CComPtr<ISkpTexture> pTexture = NULL;
hr = pMaterial->get_Texture(&pTexture);
if(pTexture != NULL)
{
BSTR texturePath = NULL;
hr = pTexture->get_Filename(&texturePath);
std::string bstrFilename = GetFileName(texturePath);
_bstr_t szTexturePath(bstrFilename.c_str());
double width = 0;
double height = 0;
hr = pTexture->get_XScale(&width);
hr = pTexture->get_YScale(&height);
Write("<Texture path=\"%s\" xscale=\"%8.4lf\" yscale=\"%8.4lf\" />\n", bstrFilename.c_str(), width, height);
SysFreeString(texturePath);
}
}
DecreaseIndent();
Write("</Material>\n");
}
void CXMLExporter::WriteGeometry()
{
HResult hr;
CComPtr<ISkpEntityProvider> pEntProvider;
hr = m_pDocument->QueryInterface(IID_ISkpEntityProvider, (void**) &pEntProvider);
IncreaseIndent();
Write("<Geometry>\n");
IncreaseIndent();
WriteFacesAndEdges(pEntProvider);
DecreaseIndent();
Write("</Geometry>\n");
DecreaseIndent();
}
void CXMLExporter::WriteFacesAndEdges(CComPtr<ISkpEntityProvider> pEntProvider)
{
HResult hr;
long nElements, i;
//Recurse all the instances
CComPtr<ISkpComponentInstances> pInstances = NULL;
hr = pEntProvider->get_ComponentInstances(&pInstances);
hr = pInstances->get_Count(&nElements);
for(i=0; i<nElements; i++)
{
CComPtr<ISkpComponentInstance> pInstance;
hr = pInstances->get_Item(i, &pInstance);
CComPtr<ISkpComponentDefinition> pDef;
hr = pInstance->get_ComponentDefinition(&pDef);
CComPtr<ISkpEntityProvider> pEntProvider;
hr = pDef->QueryInterface(IID_ISkpEntityProvider, (void**) &pEntProvider);
//Push Transform, Material and Layer
m_InheritanceManager.PushElement(pInstance);
WriteFacesAndEdges(pEntProvider);
//Pop Transform, Material and Layer
m_InheritanceManager.PopElement();
}
//Recurse all the groups
CComPtr<ISkpGroups> pGroups = NULL;
hr = pEntProvider->get_Groups(&pGroups);
hr = pGroups->get_Count(&nElements);
for(i=0; i<nElements; i++)
{
CComPtr<ISkpGroup> pGroup;
hr = pGroups->get_Item(i, &pGroup);
CComPtr<ISkpEntityProvider> pEntProvider;
hr = pGroup->QueryInterface(IID_ISkpEntityProvider, (void**) &pEntProvider);
//Push Transform, Material and Layer
m_InheritanceManager.PushElement(pGroup);
WriteFacesAndEdges(pEntProvider);
//Pop Transform, Material and Layer
m_InheritanceManager.PopElement();
}
//Recurse all the images
CComPtr<ISkpImages> pImages = NULL;
hr = pEntProvider->get_Images(&pImages);
hr = pImages->get_Count(&nElements);
for(i=0; i<nElements; i++)
{
CComPtr<ISkpImage> pImage;
hr = pImages->get_Item(i, &pImage);
CComPtr<ISkpEntityProvider> pEntProvider;
hr = pImage->QueryInterface(IID_ISkpEntityProvider, (void**) &pEntProvider);
//Push Transform, Material and Layer
m_InheritanceManager.PushElement(pImage);
WriteFacesAndEdges(pEntProvider);
//Pop Transform, Material and Layer
m_InheritanceManager.PopElement();
}
if (m_pOptions->GetExportFaces())
{
//Write all the faces
CComPtr<ISkpFaces> pFaces = NULL;
hr = pEntProvider->get_Faces(&pFaces);
hr = pFaces->get_Count(&nElements);
for(i=0; i<nElements; i++)
{
CComPtr<ISkpFace> pFace;
hr = pFaces->get_Item(i, &pFace);
if (hr==S_OK)
{
//Push Transform, Material and Layer
m_InheritanceManager.PushElement(pFace);
WriteFace(pFace);
//Pop Transform, Material and Layer
m_InheritanceManager.PopElement();
}
}
}
if (m_pOptions->GetExportFaces())
{
//Write all the edges
CComPtr<ISkpEdges> pEdges = NULL;
hr = pEntProvider->get_Edges(&pEdges);
hr = pEdges->get_Count(&nElements);
for(i=0; i<nElements; i++)
{
CComPtr<ISkpEdge> pEdge;
hr = pEdges->get_Item(i, &pEdge);
if (hr==S_OK)
{
//Push Transform, Material and Layer
m_InheritanceManager.PushElement(pEdge);
WriteEdge(pEdge);
//Pop Transform, Material and Layer
m_InheritanceManager.PopElement();
}
}
}
}
void CXMLExporter::WriteFaceStart(long frontId, long backId, long layerId)
{
m_Stats.m_nFaces += 1;
Write("<Face");
if (frontId!=-1) {Write(" frontMaterial=\"%d\"", frontId);}
if (backId!=-1) {Write(" backMaterial=\"%d\"", backId);}
if (layerId!=-1) {Write(" layer=\"%d\"", layerId);}
Write(">\n");
}
void CXMLExporter::WriteFace(CComPtr<ISkpFace> pFace)
{
HResult hr;
BOOL bHasFrontTexture = false;
BOOL bHasBackTexture = false;
long frontId=-1;
long backId=-1;
long layerId=-1;
if (m_pOptions->GetExportMaterials())
{
CComPtr<ISkpMaterial> pFrontMaterial = m_InheritanceManager.GetCurrentFrontMaterial();
if (pFrontMaterial)
{
hr = pFrontMaterial->get_IsTexture(&bHasFrontTexture);
frontId = GetEntityId(pFrontMaterial);
}
CComPtr<ISkpMaterial> pBackMaterial = m_InheritanceManager.GetCurrentBackMaterial();
if (pBackMaterial)
{
hr = pBackMaterial->get_IsTexture(&bHasBackTexture);
backId = GetEntityId(pBackMaterial);
}
}
if (m_pOptions->GetExportLayers())
{
CComPtr<ISkpDrawingElement> pDE;
hr = pFace->QueryInterface(IID_ISkpDrawingElement, (void**) &pDE);
CComPtr<ISkpLayer> pLayer;
hr = pDE->get_Layer(&pLayer);
layerId = GetEntityId(pLayer);
}
BOOL bHasTexture = bHasFrontTexture | bHasBackTexture;
CComPtr<ISkpUVHelper> pUVHelper = NULL;
//If the face has a texture(s) applied to it, then create a UVHelper class so we can output the uv
//coordinance at each vertex.
if (bHasTexture)
{
CComPtr<ISkpCorrectPerspective> pCorrectPerspective;
hr = m_pTextureWriter->QueryInterface(IID_ISkpCorrectPerspective, (void**)&pCorrectPerspective);
hr = pFace->GetUVHelper(bHasFrontTexture, bHasBackTexture, pCorrectPerspective, &pUVHelper);
}
//Find out how many loops the face has
CComPtr<ISkpLoops> pLoops;
hr = pFace->get_Loops(&pLoops);
long nLoops;
hr = pLoops->get_Count(&nLoops);
//If this is a simple face (no loops)
if (nLoops==1)
{
WriteFaceStart(frontId, backId, layerId);
IncreaseIndent();
CComPtr<ISkpLoop> pLoop;
hr = pFace->get_OuterLoop(&pLoop);
CComPtr<ISkpVertices> pVerts;
hr = pLoop->get_Vertices(&pVerts);
long nVerts;
hr = pVerts->get_Count(&nVerts);
for (long i=0;i<nVerts;i++)
{
CComPtr<ISkpVertex> pVert;
hr = pVerts->get_Item(i, &pVert);
CComPtr<ISkpPoint3d> pSkpPoint;
hr = pVert->get_Position(&pSkpPoint);
CPoint3d point(pSkpPoint);
CPoint3d worldPoint = m_InheritanceManager.GetCurrentTransform() * point;
if (bHasTexture)
{
Write("<Vertex x=\"%f\" y=\"%f\" z=\"%f\">\n", worldPoint.X(), worldPoint.Y(), worldPoint.Z());
}
else
{
//This one closes the tag as well because we don't have child (UV) nodes
Write("<Vertex x=\"%f\" y=\"%f\" z=\"%f\" />\n", worldPoint.X(), worldPoint.Y(), worldPoint.Z());
}
if (bHasFrontTexture)
{
IncreaseIndent();
double u, v, q;
pUVHelper->GetFrontUVQ(worldPoint.X(), worldPoint.Y(), worldPoint.Z(), &u, &v, &q);
Write("<TextureCood front=\"true\" u=\"%f\" v=\"%f\" />\n", u, v);
DecreaseIndent();
}
if (bHasBackTexture)
{
IncreaseIndent();
double u, v, q;
pUVHelper->GetBackUVQ(worldPoint.X(), worldPoint.Y(), worldPoint.Z(), &u, &v, &q);
Write("<TextureCood front=\"false\" u=\"%f\" v=\"%f\" />\n", u, v);
DecreaseIndent();
}
if (bHasTexture)
{
Write("</Vertex>\n");
}
}
DecreaseIndent();
Write("</Face>\n");
}
else
{
//If this is a complex face with one or more holes in it
//we tesselate it into triangles using the polygon mesh class, then
//export each triangle as a face.
CComPtr<ISkpPolygonMesh> pMesh;
if (bHasTexture)
{
pFace->CreateMeshWithUVHelper(3, pUVHelper, &pMesh);
}
else
{
pFace->CreateMesh(0, NULL, &pMesh);
}
long nPolys;
hr = pMesh->get_NumPolygons(&nPolys);
for (long i=0;i<nPolys;i++)
{
long nPoints;
//The mesh is 1 based
hr = pMesh->CountPolygonPoints(i+1, &nPoints);
WriteFaceStart(frontId, backId, layerId);
IncreaseIndent();
for (long j=0;j<nPoints;j++)
{
CComPtr<ISkpPoint3d> skpPoint;
hr = pMesh->get_PolygonPoint(i+1, j+1, &skpPoint);
CPoint3d point(skpPoint);
CPoint3d worldPoint = m_InheritanceManager.GetCurrentTransform() * point;
if (bHasTexture)
{
Write("<Vertex x=\"%f\" y=\"%f\" z=\"%f\">\n", worldPoint.X(), worldPoint.Y(), worldPoint.Z());
}
else
{
//This one closes the tag as well because we don't have child (UV) nodes
Write("<Vertex x=\"%f\" y=\"%f\" z=\"%f\" />\n", worldPoint.X(), worldPoint.Y(), worldPoint.Z());
}
if (bHasFrontTexture)
{
IncreaseIndent();
double u, v, q;
pUVHelper->GetFrontUVQ(worldPoint.X(), worldPoint.Y(), worldPoint.Z(), &u, &v, &q);
Write("<TextureCood front=\"true\" u=\"%f\" v=\"%f\" />\n", u, v);
DecreaseIndent();
}
if (bHasBackTexture)
{
IncreaseIndent();
double u, v, q;
pUVHelper->GetBackUVQ(worldPoint.X(), worldPoint.Y(), worldPoint.Z(), &u, &v, &q);
Write("<TextureCood front=\"false\" u=\"%f\" v=\"%f\" />\n", u, v);
DecreaseIndent();
}
if (bHasTexture)
{
Write("</Vertex>\n");
}
}
DecreaseIndent();
Write("</Face>\n");
}
}
}
void CXMLExporter::WriteEdge(CComPtr<ISkpEdge> pEdge)
{
HResult hr;
m_Stats.m_nEdges += 1;
if (m_pOptions->GetExportLayers())
{
CComPtr<ISkpDrawingElement> pDE;
hr = pEdge->QueryInterface(IID_ISkpDrawingElement, (void**) &pDE);
CComPtr<ISkpLayer> pLayer;
hr = pDE->get_Layer(&pLayer);
long layerId = GetEntityId(pLayer);
Write("<Edge layer=\"%d\">\n", layerId);
}
else
{
Write("<Edge>\n");
}
IncreaseIndent();
CComPtr<ISkpPoint3d> pStartPoint;
hr = pEdge->get_StartPoint(&pStartPoint);
CPoint3d startPt(pStartPoint);
CPoint3d startPoint = m_InheritanceManager.GetCurrentTransform() * startPt;
Write("<Start x=\"%f\" y=\"%f\" z=\"%f\" />\n", startPoint.X(), startPoint.Y(), startPoint.Z());
CComPtr<ISkpPoint3d> pEndPoint;
hr = pEdge->get_EndPoint(&pEndPoint);
CPoint3d endPt(pEndPoint);
CPoint3d endPoint = m_InheritanceManager.GetCurrentTransform() * endPt;
Write("<End x=\"%f\" y=\"%f\" z=\"%f\" />\n", endPoint.X(), endPoint.Y(), endPoint.Z());
DecreaseIndent();
Write("</Edge>\n");
}
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