#include <iostream>
#include <string>
#include "Windows.h"
#include "minecraft.h"
#include <cstring>
TxMinecraft mc;
using namespace std;
struct Blook{
int x;
int y;
int z;
int id;
int data;
};
int main(int argc, char** argv) {
bool con=mc.ConnectMinecraft("zk","2839fa7ac28b4f7d8952cc46c1f179ec");
if(!con) {
cout<<"连接失败"<<endl;
return 0;
}
mc.setPlayerFly("wangshuo");
Blook a[20];
Blook b;
b.x=1;
b.y=0;
b.z=0;
b.id=143;
b.data=4;
a[0]=b;
b.x=1;
b.z=4;
b.id=143;
b.data=4;
a[1]=b;
b.x=1;
b.z=2;
b.id=143;
b.data=3;
a[2]=b;
b.x=1;
b.z=6;
b.id=143;
b.data=3;
a[3]=b;
b.x=1;
b.z=1;
b.id=112;
b.data=0;
a[4]=b;
b.x=1;
b.z=5;
a[5]=b;
b.x=0;
b.z=1;
b.id=139;
b.data=0;
a[6]=b;
b.x=0;
b.z=5;
a[7]=b;
b.x=11;
b.z=2;
b.id=143;
b.data=4;
a[8]=b;
b.x=11;
b.z=3;
b.id=112;
b.data=0;
a[9]=b;
b.x=11;
b.z=4;
b.id=143;
b.data=3;
a[10]=b;
b.x=0;
b.z=2;
b.id=167;
b.data=8;
a[11]=b;
b.x=0;
b.z=4;
b.id=167;
b.data=8;
a[12]=b;
b.x=1;
b.z=2;
b.id=167;
b.data=8;
a[13]=b;
b.x=1;
b.z=4;
b.id=167;
b.data=8;
a[14]=b;
b.x=2;
b.z=2;
a[15]=b;
b.x=2;
b.z=4;
a[16]=b;
b.x=3;
b.z=2;
a[17]=b;
b.x=3;
b.z=4;
a[18]=b;
b.x=4;
b.z=2;
a[19]=b;
b.x=4;
b.z=4;
a[20]=b;
b.x=4;
b.z=1;
a[21]=b;
b.x=4;
b.z=5;
a[22]=b;
b.x=5;
b.z=2;
a[23]=b;
b.x=5;
b.z=4;
a[24]=b;
b.x=5;
b.z=1;
a[25]=b;
b.x=5;
b.z=5;
a[26]=b;
b.x=6;
b.z=1;
b.id=144;
b.data=5;
a[27]=b;
b.x=6;
b.z=5;
b.id=144;
b.data=5;
a[28]=b;
b.x=7;
b.z=1;
b.id=198;
b.data=5;
a[26]=b;
b.x=7;
b.z=5;
b.id=198;
b.data=5;
a[30]=b;
b.x=7;
b.z=4;
b.id=107;
b.data=6;
a[31]=b;
b.x=7;
b.z=2;
b.id=107;
b.data=6;
a[32]=b;
b.x=8;
b.z=1;
b.id=107;
b.data=5;
a[33]=b;
b.x=8;
b.z=5;
b.id=107;
b.data=5;
a[34]=b;
b.x=8;
b.z=2;
b.id=167;
b.data=8;
a[35]=b;
b.x=8;
b.z=4;
b.id=167;
b.data=8;
a[36]=b;
system("pause");
return 0;
}