时钟

代码:

# -*- coding: utf-8 -*-
"""
Created on Tue Jun 16 21:59:36 2020

@author: Administrator
"""
from turtle import *
import threading
import turtle
import time
import datetime
import pygame
import winsound  # 导入此模块实现声音播放功能
def play_music():
        filepath = r"刚刚好.mp3";
        pygame.mixer.init()
        # 加载音乐
        pygame.mixer.music.load('C:\\py\\刚刚好.mp3')
        pygame.mixer.music.play(start=0.0)
        #播放时长,没有此设置,音乐不会播放,会一次性加载完loops和start分别代表重复的次数和开始播放的位置
        pygame.mixer.music.play(loops=0)
        pygame.mixer.music.fadeout(60000)             # 设置音乐多久慢慢淡出结束
 
# 移动一段距离
def skip(distance):
    """
    移动乌龟一段距离,不留痕迹
    :param distance: 像素
    :return:
    """
    turtle.penup()
    turtle.forward(distance)
    turtle.pendown()
 
 
def draw_clock():
    # 先画表盘
    # 先画点
    # 移动一段距离,画一个点,然后退回
    # 转动6°,再移动一段距离,画一个点,然后退回
    # 循环 60次
    # 让乌龟的方向默认向上
    turtle.reset()
    turtle.hideturtle()
    for i in range(60):
 
        skip(160)
        # 根据 5格一个时钟
        if i % 5 == 0:
            turtle.pensize(7)
            # 画时钟
            turtle.forward(20)
            if i == 0:
                turtle.write(12, align='center', font=('Courier', 14, 'bold'))
            elif i == 25 or i == 30 or i == 35:
                skip(25)
                turtle.write(int(i / 5), align='center', font=('Courier', 14, 'bold'))
                skip(-25)
 
            else:
                turtle.write(int(i / 5), align='center', font=('Courier', 14, 'bold'))
            skip(-20)
        else:
            turtle.pensize(1)
            turtle.dot()
        skip(-160)
        turtle.right(6)
def get_week(t):
    week = ['星期一', '星期二', '星期三', '星期四', '星期五', '星期六', '星期日']
    return week[t.weekday()]
 
def create_hand(length, name):
    turtle.reset()
    skip(-length * 0.1)
    turtle.begin_poly()
    turtle.forward(length * 1.1)
    turtle.end_poly()
    # 注册
    turtle.register_shape(name, turtle.get_poly())
    hand = turtle.Turtle()
    hand.shape(name)
    hand.shapesize(1, 1, 3)
    return hand
def run():
    # 不停的获取时间
    t = datetime.datetime.today()
    bob.forward(65)
    bob.write(get_week(t), align='center', font=('Courier', 14, 'bold'))
    bob.back(130)
    bob.write(t.strftime('%Y-%m-%d'), align='center', font=('Courier', 14, 'bold'))
    bob.home()
    # 指针移动
    second = t.second + t.microsecond * 0.000001
    minute = t.minute + second / 60
    hour = t.hour + minute / 60
    turtle.tracer(True)
    second_hand.setheading(6 * second)
    minute_hand.setheading(6 * minute)
    hour_hand.setheading(30 * hour)
    turtle.ontimer(run, 200)
    #printer.home()
    tracer(True)
def clock():
    turtle.mode('logo')
    turtle.hideturtle()
    global second_hand, minute_hand, hour_hand, bob
 
    second_hand = create_hand(135, 'second_hand')
    minute_hand = create_hand(125, 'minute_hand')
    hour_hand = create_hand(90, 'hour_hand')
    # 创建一个新的turtle对象,去循环的操作
    bob = turtle.Turtle()
    bob.hideturtle()
    bob.penup()
    turtle.tracer(False)
    draw_clock()
    run()
    myWin = turtle.Screen()
    turtle.setup(width=1400,height=750,startx=0,starty=0)
    turtle.bgpic(r'C:\pd\滑稽.gif')  # 这样设置。
    myWin.exitonclick()
    turtle.mainloop()  
def bgpic(self, picname=None):
    if picname is None:
        return self._bgpicname
    if picname not in self._bgpics:
        self._bgpics[picname] = self._image(picname)
    self._setbgpic(self._bgpic, self._bgpics[picname])
    self._bgpicname = picname   
if __name__ == '__main__':
    threads = []
    threads.append(threading.Thread(target=clock))#使用元组传递
    threads.append(threading.Thread(target=play_music))
    for t in threads:
        t.start()
    # 提示用户设置时间和分钟
    my_hour = input("请输入时:")
    my_minute = input("请输入分:")

    flag = 1
    while flag:
        t = time.localtime()  # 当前时间的纪元值
        fmt = "%H %M"
        now = time.strftime(fmt, t)  # 将纪元值转化为包含时、分的字符串
        now = now.split(' ') #以空格切割,将时、分放入名为now的列表中

        hour = now[0]
        minute = now[1]
        i=0
        if hour == my_hour and minute == my_minute:
            while i<=20:
                i=i+1
                music = 'TekkenData/Sound/JAB_PUNISH.wav'
                winsound.PlaySound(music, winsound.SND_ALIAS)
                flag = 0     
  

 

posted @ 2020-06-17 21:16  翁剑波  阅读(178)  评论(0)    收藏  举报