UE5 C++ 程序进程退出
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "MyBlueprintFunctionLibrary.generated.h"
/**
*
*/
UCLASS()
class UEAPP_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public :
// 声明一个可在蓝图中调用的静态函数
UFUNCTION(BlueprintCallable, Category = "Utility" )
static void ExitGame();
};
#include "MyBlueprintFunctionLibrary.h"
#include "Engine/Engine.h"
void UMyBlueprintFunctionLibrary::ExitGame() {
FPlatformMisc::RequestExit( true );
}
在蓝图按钮等事件中调用 ExitGame

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