摘要:
网格函数CDXUTSDKMesh g_Mesh;g_Mesh.Create( pd3dDevice, L"Tiny\\tiny.sdkmesh", true )pd3dDevice->IASetInputLayout( g_pVertexLayout );g_Mesh.Render( pd3dDevice, g_pTechnique, NULL );材质函数ID3D10EffectShaderResourceVariable* g_ptxDiffuseVariable = NULL;g_ptxDiffuseVariable = g_pEffect->GetVar 阅读全文
posted @ 2012-06-20 00:07
wuhongxing
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