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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace WindowsFormsApplication1
{
public delegate void RunHandler(object a,message mess);
public delegate void RunHandler1();
public partial class Form1 : Form
{
Thread th;
Fox fox;
public Form1()
{
InitializeComponent();
fox = new Fox("小智");
label1.Text =fox.Name;
fox.RunEvent += fox_RunEvent1;
fox.RunEvent1+=fox_RunEvent1;
//button1.Click+=button1_Click;
}
private void fox_RunEvent1()
{
System.Threading.Thread.Sleep(1000);//延迟一秒
if (textBox1.InvokeRequired)
{
RunHandler1 rh = new RunHandler1(Run);
textBox1.Invoke(rh);
}
else
{
textBox1.Text = "我去了,主淫";
}
}
private void fox_RunEvent1(object a, message mess)
{
textBox2.Text = "上吧!皮卡丘";
}
//private void fox_RunEvent1()
//{
// textBox2.Text = "皮卡丘";
//}
//private void fox_RunEvent()
//{
// textBox1.Text = "上吧";
//}
class Fox
{
private string _Name;
public string Name
{
get { return _Name; }
set { _Name = value; }
}
public Fox(string name)
{
_Name = name;
}
public event RunHandler RunEvent;
public event RunHandler1 RunEvent1;
public void BeShooted()
{
if (RunEvent!=null)
{
RunEvent(this, new message() {Message="我去了,主淫"});
}
}
public void BeShooted1()
{
if (RunEvent1!=null)
{
RunEvent1();
}
}
}
int i = 0;
private void button1_Click(object sender, EventArgs e)
{
if (i==0)
{
fox.BeShooted();
th = new Thread(new ThreadStart(Run));
th.Start();
i = 1;
}
else
{
textBox1.Text = "";
textBox2.Text = "";
i = 0;
}
//th.Abort();
button1.Text = button1.Text.Equals("准备") ? "嗖。。" : "准备";
}
private void Run()
{
fox.BeShooted1();
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
public class message : EventArgs
{
public string Message
{
get;
set;
}
}
}