【代码保留】时间器(用于计算时间间隔的类)
动机:
主要是想要做一个时间间隔的类。晚上随便写的,可以用来测试效率的一些性能。暂不支持调试(调试的时候时间会暂停,但是时间间隔类的内部实现机制是采用取头尾的方式进行的,因此暂时不支持调试~以后看看会不会用到,用到再写吧~)
代码:
主要是想要做一个时间间隔的类。晚上随便写的,可以用来测试效率的一些性能。暂不支持调试(调试的时候时间会暂停,但是时间间隔类的内部实现机制是采用取头尾的方式进行的,因此暂时不支持调试~以后看看会不会用到,用到再写吧~)
代码:
1
/// <summary>
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/// 时间器类,可以单独使用,也可以与时间器工厂+时间器管理器共同使用
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/// (单独使用,将失去全局比较的优良特性,时间器管理器提供了对时间器的片段式、全局式的管理能力,适合更恶劣的环境。)
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/// </summary>
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public class Timer
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{
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private TimeSpan timeSpan;
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public TimeSpan TimeSpan
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{
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get
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{
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if(this.state == TimerState.Runing)
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this.Stop();
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return this.timeSpan;
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}
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}
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public enum TimerState
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{
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UnStarted,
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Runing,
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Stopped
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}
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private TimerState state = TimerState.UnStarted;
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public TimerState State
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{
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get
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{
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return this.state;
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}
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}
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private DateTime startTime;
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private DateTime endTime;
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public void Start()
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{
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startTime = DateTime.Now;
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this.state = TimerState.Runing;
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}
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public void Stop()
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{
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endTime = DateTime.Now;
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timeSpan = endTime - startTime;
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this.state = TimerState.Stopped;
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}
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}
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/// <summary>
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/// 所有由时间器工厂创建的时间器将被添加到全局时间管理器中。可以利用key进行索引。
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/// </summary>
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public class TimerFactory
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{
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public static Timer GetNewTimer(object key)
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{
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TimerManager.Add(key, new Timer());
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return TimerManager.Get(key);
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}
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public static Timer GetNewTimerGolbal(ref string key)
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{
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key = key + "(" + DateTime.Now.ToString() + ")";
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return TimerFactory.GetNewTimer(key);
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}
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}
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/// <summary>
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/// 时间器管理器
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/// </summary>
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public class TimerManager
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{
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private static Dictionary<object, Timer> Timers = new Dictionary<object, Timer>();
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public static Timer Get(object key)
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{
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Timer result = Timers[key];
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if (result == null)
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result = new Timer();
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return result;
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}
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/// <summary>
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/// key最好不一样,为了方便管理,也为了便于时间器的找回。否则同KEY的时间器将被重新启动,旧有的时间信息将不被保留。
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/// 通常在一个段内将可以区分段内时间器的时间信息。
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/// </summary>
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/// <param name="key"></param>
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/// <param name="value"></param>
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public static void Add(object key, Timer value)
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{
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if (!Timers.ContainsKey(key))
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Timers.Add(key, value);
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}
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}
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//////////////////////////////////////////////////////////////////////////////////
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//Example1(normal):
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//////////////////////////////////////////////////////////////////////////////////
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//string FilterTimerKey = "FilterTimer";
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//TimerFactory.GetNewTimer(FilterTimerKey).Start();
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//IList<int> result = CollectionBase<int>.Filter((IList<int>)stardardRegion, (IList<int>)orginalRegion);
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//string ConsoleTimerKey = "ConsoleTimer";
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//TimerFactory.GetNewTimer(ConsoleTimerKey).Start();
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//Console.WriteLine("Filter result:(select Count(*) from this) = {0}", result.Count);
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//foreach (int item in result)
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//{
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// Console.WriteLine("{0}",item);
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//}
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//Console.WriteLine("{0}:{1}", FilterTimerKey, TimerManager.Get(FilterTimerKey).TimeSpan.TotalSeconds);
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//Console.WriteLine("{0}:{1}", ConsoleTimerKey, TimerManager.Get(ConsoleTimerKey).TimeSpan.TotalSeconds);
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////FilterTimer:4.5625
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////ConsoleTimer:0.234375
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//////////////////////////////////////////////////////////////////////////////////
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//Example2(golbal):
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//////////////////////////////////////////////////////////////////////////////////
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//string FilterTimerKey = "FilterTimer";
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//TimerFactory.GetNewTimerGolbal(ref FilterTimerKey).Start();
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//IList<int> result = CollectionBase<int>.Filter((IList<int>)stardardRegion, (IList<int>)orginalRegion);
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//string ConsoleTimerKey = "ConsoleTimer";
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//TimerFactory.GetNewTimerGolbal(ref ConsoleTimerKey).Start();
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//Console.WriteLine("Filter result:(select Count(*) from this) = {0}", result.Count);
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////foreach (int item in result)
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////{
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//// Console.WriteLine("{0}",item);
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////}
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//Console.WriteLine("{0}:{1}", FilterTimerKey, TimerManager.Get(FilterTimerKey).TimeSpan.TotalSeconds);
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//Console.WriteLine("{0}:{1}", ConsoleTimerKey, TimerManager.Get(ConsoleTimerKey).TimeSpan.TotalSeconds);
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////FilterTimer:4.5625
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////ConsoleTimer:0.234375
/// <summary>2
/// 时间器类,可以单独使用,也可以与时间器工厂+时间器管理器共同使用3
/// (单独使用,将失去全局比较的优良特性,时间器管理器提供了对时间器的片段式、全局式的管理能力,适合更恶劣的环境。)4
/// </summary>5
public class Timer6
{7
private TimeSpan timeSpan;8
public TimeSpan TimeSpan9
{10
get11
{12
if(this.state == TimerState.Runing)13
this.Stop();14
return this.timeSpan;15
}16
}17

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public enum TimerState19
{20
UnStarted, 21
Runing,22
Stopped23

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}25
private TimerState state = TimerState.UnStarted;26
public TimerState State27
{28
get29
{ 30
return this.state;31
}32
}33

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private DateTime startTime;35
private DateTime endTime;36

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public void Start()38
{39
startTime = DateTime.Now;40
this.state = TimerState.Runing;41
}42

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public void Stop()44
{45
endTime = DateTime.Now;46
timeSpan = endTime - startTime;47
this.state = TimerState.Stopped;48
}49
}50

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/// <summary>52
/// 所有由时间器工厂创建的时间器将被添加到全局时间管理器中。可以利用key进行索引。53
/// </summary>54
public class TimerFactory55
{56
public static Timer GetNewTimer(object key)57
{58
TimerManager.Add(key, new Timer());59
return TimerManager.Get(key);60
}61

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public static Timer GetNewTimerGolbal(ref string key)63
{64
key = key + "(" + DateTime.Now.ToString() + ")";65
return TimerFactory.GetNewTimer(key);66
}67
}68

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/// <summary>70
/// 时间器管理器71
/// </summary>72
public class TimerManager73
{74
private static Dictionary<object, Timer> Timers = new Dictionary<object, Timer>();75
public static Timer Get(object key)76
{77
Timer result = Timers[key];78
if (result == null)79
result = new Timer();80
return result;81
}82

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/// <summary>84
/// key最好不一样,为了方便管理,也为了便于时间器的找回。否则同KEY的时间器将被重新启动,旧有的时间信息将不被保留。85
/// 通常在一个段内将可以区分段内时间器的时间信息。86
/// </summary>87
/// <param name="key"></param>88
/// <param name="value"></param>89
public static void Add(object key, Timer value)90
{91
if (!Timers.ContainsKey(key))92
Timers.Add(key, value);93
}94
}95
//////////////////////////////////////////////////////////////////////////////////96
//Example1(normal):97
//////////////////////////////////////////////////////////////////////////////////98
//string FilterTimerKey = "FilterTimer";99
//TimerFactory.GetNewTimer(FilterTimerKey).Start();100

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//IList<int> result = CollectionBase<int>.Filter((IList<int>)stardardRegion, (IList<int>)orginalRegion);102

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//string ConsoleTimerKey = "ConsoleTimer";104
//TimerFactory.GetNewTimer(ConsoleTimerKey).Start();105

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//Console.WriteLine("Filter result:(select Count(*) from this) = {0}", result.Count);107
//foreach (int item in result)108
//{109
// Console.WriteLine("{0}",item);110
//}111

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//Console.WriteLine("{0}:{1}", FilterTimerKey, TimerManager.Get(FilterTimerKey).TimeSpan.TotalSeconds);113
//Console.WriteLine("{0}:{1}", ConsoleTimerKey, TimerManager.Get(ConsoleTimerKey).TimeSpan.TotalSeconds);114

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////FilterTimer:4.5625116
////ConsoleTimer:0.234375117

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//////////////////////////////////////////////////////////////////////////////////119
//Example2(golbal):120
//////////////////////////////////////////////////////////////////////////////////121
//string FilterTimerKey = "FilterTimer";122
//TimerFactory.GetNewTimerGolbal(ref FilterTimerKey).Start();123

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//IList<int> result = CollectionBase<int>.Filter((IList<int>)stardardRegion, (IList<int>)orginalRegion);125

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//string ConsoleTimerKey = "ConsoleTimer";127
//TimerFactory.GetNewTimerGolbal(ref ConsoleTimerKey).Start();128

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//Console.WriteLine("Filter result:(select Count(*) from this) = {0}", result.Count);130
////foreach (int item in result)131
////{132
//// Console.WriteLine("{0}",item);133
////}134

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//Console.WriteLine("{0}:{1}", FilterTimerKey, TimerManager.Get(FilterTimerKey).TimeSpan.TotalSeconds);136
//Console.WriteLine("{0}:{1}", ConsoleTimerKey, TimerManager.Get(ConsoleTimerKey).TimeSpan.TotalSeconds);137
////FilterTimer:4.5625138
////ConsoleTimer:0.234375posted on 2007-11-01 01:06 volnet(可以叫我大V) 阅读(657) 评论(2) 收藏 举报


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