第一个OpenGL程序
1.添加头文件和静态库
·添加头文件
#include<gl/gl.h>
#include<gl/GLU.h>
·添加静态库
opengl32.lib
glu32.lib

在vs2017中添加静态库
2.为windows设备环境创建像素格式
void SetupPixelFormat(HDC hDC) { int pixelFormat; PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, 32, 0,0,0,0,0,0, 0, 0, 0, 0,0,0,0, 16, 0, 0, PFD_MAIN_PLANE, 0, 0,0,0, }; pixelFormat = ChoosePixelFormat(hDC, &pfd); SetPixelFormat(hDC, pixelFormat, &pfd); }
3.创建渲染环境,添加进当前激活线程
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
4.在窗口关闭,退出,销毁时,删除渲染环境
wglMakeCurrent(hDC, NULL);
wglDeleteContext(hRC);
5.设置视口大小,投影矩阵,透视,模型视图转换
case WM_SIZE: height = HIWORD(lParam); width = LOWORD(lParam); if (height == 0) { height = 1; } glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 1.0f, 1000.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); break;
5.改变窗口主消息循环
bool done = false; while (!done) { PeekMessage(&msg, g_hWnd, NULL, NULL, PM_REMOVE); if (msg.message == WM_QUIT) { done = true; } else { //添加绘图代码 } }
6.在消息循环中添加绘图代码
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); angle = angle + 1.0f; if (angle >= 360.0f) angle = 0.0f; glTranslatef(0.0f, 0.0f, -5.0f); glRotatef(angle, 0.0f, 0.0f, 1.0f); glColor3f(1.0f, 0.0f, 0.0f); glBegin(GL_TRIANGLES); glVertex3f(0.0f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f); glVertex3f(1.0f, 1.0f, 0.0f); glEnd(); SwapBuffers(g_hDC);
程序运行效果

vs2017运行完整代码
// opgl1.cpp : 定义应用程序的入口点。 // #include "stdafx.h" #include "opgl1.h" #include<gl/gl.h> #include<gl/GLU.h> #define MAX_LOADSTRING 100 // 全局变量: HINSTANCE hInst; // 当前实例 WCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本 WCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名 HDC g_hDC; HWND g_hWnd; float angle; // 此代码模块中包含的函数的前向声明: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); void SetupPixelFormat(HDC hDC) { int pixelFormat; PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, 32, 0,0,0,0,0,0, 0, 0, 0, 0,0,0,0, 16, 0, 0, PFD_MAIN_PLANE, 0, 0,0,0, }; pixelFormat = ChoosePixelFormat(hDC, &pfd); SetPixelFormat(hDC, pixelFormat, &pfd); } int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: 在此处放置代码。 // 初始化全局字符串 LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadStringW(hInstance, IDC_OPGL1, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // 执行应用程序初始化: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_OPGL1)); MSG msg; //// 主消息循环: bool done = false; while (!done) { PeekMessage(&msg, g_hWnd, NULL, NULL, PM_REMOVE); if (msg.message == WM_QUIT) { done = true; } else { //添加绘图代码 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); angle = angle + 1.0f; if (angle >= 360.0f) angle = 0.0f; glTranslatef(0.0f, 0.0f, -5.0f); glRotatef(angle, 0.0f, 0.0f, 1.0f); glColor3f(1.0f, 0.0f, 0.0f); glBegin(GL_TRIANGLES); glVertex3f(0.0f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f); glVertex3f(1.0f, 1.0f, 0.0f); glEnd(); SwapBuffers(g_hDC); } } //while (GetMessage(&msg, nullptr, 0, 0)) //{ // if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) // { // TranslateMessage(&msg); // DispatchMessage(&msg); // } //} return (int) msg.wParam; } // // 函数: MyRegisterClass() // // 目标: 注册窗口类。 // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEXW wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_OPGL1)); wcex.hCursor = LoadCursor(nullptr, IDC_ARROW); wcex.hbrBackground = NULL; wcex.lpszMenuName = NULL; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassExW(&wcex); } // // 函数: InitInstance(HINSTANCE, int) // // 目标: 保存实例句柄并创建主窗口 // // 注释: // // 在此函数中,我们在全局变量中保存实例句柄并 // 创建和显示主程序窗口。 // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // 将实例句柄存储在全局变量中 HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr); g_hWnd = hWnd; if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // 函数: WndProc(HWND, UINT, WPARAM, LPARAM) // // 目标: 处理主窗口的消息。 // // WM_COMMAND - 处理应用程序菜单 // WM_PAINT - 绘制主窗口 // WM_DESTROY - 发送退出消息并返回 // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { static HDC hDC; static HGLRC hRC; int height, width; switch (message) { case WM_CREATE: hDC = GetDC(hWnd); g_hDC = hDC; SetupPixelFormat(hDC); hRC = wglCreateContext(hDC); wglMakeCurrent(hDC, hRC); break; case WM_SIZE: height = HIWORD(lParam); width = LOWORD(lParam); if (height == 0) { height = 1; } glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 1.0f, 1000.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); break; case WM_COMMAND: { int wmId = LOWORD(wParam); // 分析菜单选择: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } } break; case WM_PAINT: { PAINTSTRUCT ps; HDC hdc = BeginPaint(hWnd, &ps); // TODO: 在此处添加使用 hdc 的任何绘图代码... EndPaint(hWnd, &ps); } break; case WM_QUIT: case WM_CLOSE: case WM_DESTROY: wglMakeCurrent(hDC, NULL); wglDeleteContext(hRC); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // “关于”框的消息处理程序。 INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }
参考:
猎豹网校OpenGL从入门到精通教学视频
Kevin Hawkins and Dave Astle《OpenGL游戏编程》
·对程序不能正常关闭的一些改进
通过修改消息循环部分
bool done = false; while(!done) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) { done = true; break; } TranslateMessage(&msg); DispatchMessage(&msg); } else { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); angle = angle + 1.0f; if (angle >= 360.0f) angle = 0.0f; glTranslatef(0.0f, 0.0f, -5.0f); glRotatef(angle, 0.0f, 0.0f, 1.0f); glColor3f(1.0f, 0.0f, 0.0f); glBegin(GL_TRIANGLES); glVertex3f(0.0f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f); glVertex3f(1.0f, 1.0f, 0.0f); glEnd(); SwapBuffers(g_hDC); } }
参考
实例说明 PeekMessage与GetMessage的区别
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