关于vc编译的生成事件
配置属性-生成事件-后期生成事件
如下批处理:
SETLOCAL
if "$(PlatformShortName)" == "x86" (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\..\UnityProject\Assets\Plugins\x86
) else (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\..\UnityProject\Assets\Plugins\x86_64
)
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)"
ENDLOCAL
即根据不同平台不同配置拷贝文件到不同目录中
下链接即为展示的demo
https://bitbucket.org/Unity-Technologies/graphicsdemos/src/43011994ae74ebf5e39bfe0055990cb349a4ae09/NativeRenderingPlugin/

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