关于vc编译的生成事件

配置属性-生成事件-后期生成事件

如下批处理:

SETLOCAL

if "$(PlatformShortName)" == "x86" (
  set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\..\UnityProject\Assets\Plugins\x86
) else (
  set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\..\UnityProject\Assets\Plugins\x86_64
)
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)"

ENDLOCAL
即根据不同平台不同配置拷贝文件到不同目录中

 

下链接即为展示的demo

https://bitbucket.org/Unity-Technologies/graphicsdemos/src/43011994ae74ebf5e39bfe0055990cb349a4ae09/NativeRenderingPlugin/

 

posted @ 2017-07-07 17:21  魏桐  阅读(49)  评论(0)    收藏  举报