摘要:
/* * * 改编后的unity3D Resources 类,使用起来更加方便,省略了在代码中拆箱装箱的操作 * * * * */using UnityEngine;public class ResourcesEx{ private string path; public ResourcesEx(string path) { if (path.Length == 0) { this.path = string.Empty; } else { ... 阅读全文
posted @ 2014-02-21 11:25
Vital
阅读(629)
评论(0)
推荐(0)
浙公网安备 33010602011771号