摘要: GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(Screen.width / 1024.0f, Screen.height / 768.0f, 1.0f)); /////自适应分辨率,已1024*768为标准 阅读全文
posted @ 2013-10-29 10:22 Vital 阅读(288) 评论(0) 推荐(0)