Jerryace

visual effects

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UE4,Unity about...
Export 'BaseGroup' parameter to HDA
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posted @ 2019-11-27 17:05 Jerryace 阅读(1) 评论(0) 推荐(0)

RBD sim export .fbx from Houdini to UE4(Building...)
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posted @ 2018-12-11 14:03 Jerryace 阅读(2) 评论(0) 推荐(0)

Flip sim export from H to UE4(as vertex animation)
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posted @ 2018-12-11 14:02 Jerryace 阅读(1) 评论(0) 推荐(0)

Rendering and Generating Sprite sheets from Houdini.(building...)
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posted @ 2018-12-11 13:55 Jerryace 阅读(1) 评论(0) 推荐(0)

(转)Unity_什么是Draw Call? 什么是Batch?
摘要:開發遊戲時,一定被時時提醒要減少 Draw Call,當然UNITY也不例外,打開Game Window裡的 Stats,可以看到 Draw Call 與 Batched 的數字。但到底甚麼是 Draw Call?影響的效能是來自 CPU?還是 GPU?讓 UnityIN 一次告訴你。 首先,讓我們 阅读全文

posted @ 2018-07-03 18:13 Jerryace 阅读(444) 评论(0) 推荐(0)

Merging one UE4 project into another.
摘要:Merging can be done by right clicking on folder in the content directory in the editor and selecting migrate. The same can be done on a specific asset 阅读全文

posted @ 2018-07-02 16:39 Jerryace 阅读(104) 评论(0) 推荐(0)

move UVs of a texture
摘要:Go to the material options on the left, and use a Custom UV. Create a vector parameter, use it to scale and offset your texture coordinate, and feed i 阅读全文

posted @ 2018-07-02 13:04 Jerryace 阅读(136) 评论(0) 推荐(0)