using UnityEngine;
using System.Collections;
public class ScaleQuad : MonoBehaviour
{
public GameObject master; //Empty before the Quad
public GameObject quad; //The Quad I want to scale
Raycast hitInfo;
private Vector3 offsetOld;
void Update()
{
var headPosition = Camera.main.transform.position;
var gazeDirection = Camera.main.transform.forward;
if (Physics.Raycast(headPosition, gazeDirection, out hitInfo))
{
//Create the offset
offset = hitInfo.point - master.transform.position;
// To get the new offset between hitpoint and master.transform.position for the new size
Vector3 diff = offset - offsetOld;
vFBMaster.transform.position = new Vector3((diff.x + master.transform.position.x), (diff.y + master.transform.position.y), master.transform.position.z);
quad.transform.localScale = new Vector3((diff.x / 2) + quad.transform.localScale.x, (diff.y / 2) + quad.transform.localScale.y, quad.transform.localScale.z);
Debug.Log(diff);
//To save the old offset
offsetOld = offset;
Debug.Log("Old Offset = " + offsetOld);
Debug.Log("new Offset = " + offset);
}
}
}