关于这几种语言的json 操作
Lua
local cjson2 = require "cjson" local lua_object = { ["name"] = "Jiang", ["age"] = 24, ["addr"] = "BeiJing", ["email"] = "1569989xxxx@126.com", ["tel"] = "1569989xxxx" } local tmp = cjson2.encode(lua_object)
print(obj["age"])
function Utils:ParseJson( json ) if not json or #json < 2 then--两端{} return end local err,data = pcall(function(json)return cjson.decode(json)end,json); if err == false then data = nil; end return data; end
C# JsonUtility
class Person { public int age; public string name; } private void Awake(){ Person p = new Person(); p.age = 20; p.name = "zhang san"; string json = JsonUtility.ToJson(p, true); Debug.Log(json); var re = JsonUtility.FromJson<Person>(json); Debug.Log(re.age.ToString() + "-------------------"); }
//如果json的key比对象的字段多也可以正常解析
//string json = "{\"addr\": \"BeiJing\",\"tel\": \"1569989xxxx\",\"age\": 24,\"name\": \"Jiang\",\"email\": \"1569989xxxx@126.com\"}";
C# Newtonsoft.Json 上面的如果lua 加了个字段给java,在C#有使用能解析(主要是要申明一个类,其实如果需求在这里变了,改C#不能热更,策划应该能接受)
Newtonsoft是比较原始的字典,不用声明一个类
Dictionary<string, object> dic = new Dictionary<string, object>(); dic["age"] = 25; dic["name"] = "张三"; var item = JsonConvert.SerializeObject(dic); Debug.Log(item); var tmp = JsonConvert.DeserializeObject<Dictionary<string, object>>(item); Debug.Log(tmp["name"].ToString());
Java In Android import org.json.JSONObject
try{ JSONObject jsonObject1 = new JSONObject(); jsonObject1.put("name","zhangsan"); jsonObject1.put("age",12); String tmp = jsonObject1.toString(); Log.i("LogLogLog",tmp); JSONObject js2 = new JSONObject(tmp); String name = js2.getString("name"); Log.i("namenamenamename",name); } catch (Exception e) { }
JSONObject jsonObject = new JSONObject(str); Iterator<String> it = jsonObject.keys(); while(it.hasNext()){ // 获得key String key = it.next(); String value = jsonObject.getString(key); System.out.println("key: "+key+",value:"+value);}
Object-C In iOS
+ (NSDictionary *)dictionaryWithJsonString:(NSString *)jsonString { if (jsonString == nil) { return nil; } NSData *jsonData = [jsonString dataUsingEncoding:NSUTF8StringEncoding]; NSError *err; NSDictionary *dic = [NSJSONSerialization JSONObjectWithData:jsonData options:NSJSONReadingMutableContainers error:&err]; if(err) { NSLog(@"json解析失败:%@",err); return nil; } return dic; }
+ (NSString *)jsonStringWithDict:(NSDictionary *)dict { NSError *error; NSData *jsonData = [NSJSONSerialization dataWithJSONObject:dict options:NSJSONWritingPrettyPrinted error:&error]; NSString *jsonString; if (!jsonData) { NSLog(@"%@",error); }else{ jsonString = [[NSString alloc]initWithData:jsonData encoding:NSUTF8StringEncoding]; } return jsonString; }
这样再也不怕用户取一些怪名字了。
在C#编辑器中 直接书写json
string json = @"{""succ"":true,""content"":""hah""}";
Dictionary<string, object> jDic = MiniJSON.Json.Deserialize(json) as Dictionary<string, object>;
Debug.Log(jDic["succ"]);
Debug.Log(jDic["content"]);
Java 中编写
String json = "{\"succ\":true,\"content\":\"hah\"}";
Log.e("json",json);
OC中编写
NSString *json = @"{\"succ\":true,\"content\":\"hah\"}"
在Unity 中使用Json 各种的复杂的类型都是支持的 不支持字典类型 Dictionary<>
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Web;
using UnityEngine;
using UnityEngine.Networking;
public class LearnSharp : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
string json = @"{
""d"": ""dfff"",
""album"": {
""cc"": ""cc"",
""name"": ""The Dark Side of the Moon"",
""artist"": ""Pink Floyd"",
""year"": 1973,
""tracks"": [
""Speak To Me"",
""Breathe"",
""On The Run""
],
""tt"": ""tt"",
""tracksOb"": [{
""trackOb"": ""11"",
""trackObddf"": ""11""
},
{
""trackOb"": ""22""
}
],
""bb"": ""bb""
}
}";
var obj = GetData2<Root>(json);
Debug.Log(obj.ToString());
}
public static T GetData2<T>(string text) where T : class
{
//JsonData table = AnalysisJson.Analy<JsonData>(text);
T t = JsonUtility.FromJson<T>(text);
return t;
}
}
[Serializable]
public class TracksObItem
{
public string trackOb;
public string newVar;
public override string ToString()
{
string name = "";
return $"{trackOb} {trackOb} ";
}
public void OnDeserialization(object sender)
{
Debug.Log("OnDeserialization");
}
}
[Serializable]
public class Album
{
public string cc;
public string name;
public string artist;
public int year;
public List<string> tracks;
public string tt;
public List<TracksObItem> tracksOb;
public string bb;
}
[Serializable]
public class Root
{
public string d;
public Album album;
public override string ToString()
{
string name = "";
return $"{d} {album.name} {album.tracks[1]} {album.tracksOb[1].trackOb} {album.tracksOb[1].newVar}";
}
}
这个是例子,感觉功能很强大。数组多层嵌套都支持。
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