public class NotificationObject: INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public void RaisePropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
public class CommandBase : ICommand
{
#region Fields
/// <summary>
/// Encapsulated the execute action
/// </summary>
private Action<object> execute;
/// <summary>
/// Encapsulated the representation for the validation of the execute method
/// </summary>
private Predicate<object> canExecute;
#endregion // Fields
#region Constructors
/// <summary>
/// Initializes a new instance of the Command class
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public CommandBase(Action<object> execute)
: this(execute, DefaultCanExecute)
{}
/// <summary>
/// Initializes a new instance of the Command class
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public CommandBase(Action<object> execute, Predicate<object> canExecute)
{
this.execute = execute ?? throw new ArgumentNullException("execute");
this.canExecute = canExecute ?? throw new ArgumentNullException("canExecute");
}
#endregion // Constructors
#region ICommand Members
/// <summary>
/// An event to raise when the CanExecute value is changed
/// </summary>
/// <remarks>
/// Any subscription to this event will automatically subscribe to both
/// the local OnCanExecuteChanged method AND
/// the CommandManager RequerySuggested event
/// </remarks>
public event EventHandler CanExecuteChanged
{
add
{
CommandManager.RequerySuggested += value;
this.CanExecuteChangedInternal += value;
}
remove
{
CommandManager.RequerySuggested -= value;
this.CanExecuteChangedInternal -= value;
}
}
/// <summary>
/// An event to allow the CanExecuteChanged event to be raised manually
/// </summary>
private event EventHandler CanExecuteChangedInternal;
/// <summary>
/// Defines if command can be executed
/// </summary>
/// <param name="parameter">the parameter that represents[ˌrɛprɪˈzɛnts]表示 the validation method</param>
/// <returns>true if the command can be executed</returns>
public bool CanExecute(object parameter)
{
return this.canExecute != null && this.canExecute(parameter);
}
/// <summary>
/// Execute the encapsulated command
/// </summary>
/// <param name="parameter">the parameter that represents the execution method</param>
public void Execute(object parameter)
{
this.execute(parameter);
}
#endregion // ICommand Members
/// <summary>
/// Raises the can execute changed.
/// </summary>
public void OnCanExecuteChanged()
{
EventHandler handler = this.CanExecuteChangedInternal;
if (handler != null)
{
//DispatcherHelper.BeginInvokeOnUIThread(() => handler.Invoke(this, EventArgs.Empty));
handler.Invoke(this, EventArgs.Empty);
}
}
/// <summary>
/// Destroys this instance.
/// </summary>
public void Destroy()
{
this.canExecute = _ => false;
this.execute = _ => { return; };
}
/// <summary>
/// Defines if command can be executed (default behaviour)
/// </summary>
/// <param name="parameter">The parameter.</param>
/// <returns>Always true</returns>
private static bool DefaultCanExecute(object parameter)
{
return true;
}
}