View的Detach状态对动画的影响
View的Detach状态对动画的影响
起因是在用内部是ViewPager2实现的banner控件时,每个View有浮动的动画效果,在滑动切换后,动画消失。我们都知道ViewPager2的内部是用RecyclerView来实现的,而RecyclerView复用和回收View时会将View添加和移除,第一想法是Detach对动画有影响,在实验过这个想法,开始分析
切入点
startAnimation、dispatchDetachedFromWindow
源码分析
startAnimation
public void startAnimation(Animation animation) {
animation.setStartTime(Animation.START_ON_FIRST_FRAME);
setAnimation(animation);
invalidateParentCaches();
invalidate(true);
}
public void setAnimation(Animation animation) {
mCurrentAnimation = animation;
...
}
可以看到只是简单给mCurrentAnimation进行了赋值,其他都是动画相关的设置,然后执行了invalidate,那么动画是怎么被执行的呢?猜测onDraw里肯定有猫腻,我们再看看另一个切入点
dispatchDetachedFromWindow
void dispatchDetachedFromWindow() {
...
onDetachedFromWindowInternal();
...
if (listeners != null && listeners.size() > 0) {
...
// 分发给外部回调
for (OnAttachStateChangeListener listener : listeners) {
listener.onViewDetachedFromWindow(this);
}
}
...
mAttachInfo = null;
if (mOverlay != null) {
// 分发给Overlay
mOverlay.getOverlayView().dispatchDetachedFromWindow();
}
notifyEnterOrExitForAutoFillIfNeeded(false);
}
protected void onDetachedFromWindowInternal() {
...
mCurrentAnimation = null;
...
}
只是简单的将mCurrentAnimation置为null,onDraw的嫌疑更大了,我们追踪mCurrentAnimation的usage,发现在boolean draw(Canvas canvas, ViewGroup parent, long drawingTime)中有使用,那也基本确定了我们的猜测
boolean draw(Canvas canvas, ViewGroup parent, long drawingTime) {
...
final Animation a = getAnimation();
if (a != null) {
more = applyLegacyAnimation(parent, drawingTime, a, scalingRequired);
...
} else {
...
}
return more;
}
private boolean applyLegacyAnimation(ViewGroup parent, long drawingTime,
Animation a, boolean scalingRequired) {
...
if (!initialized) {
...
onAnimationStart();
}
...
return more;
}
看到onAnimationStart我们就可以确定了,动画确实是通过onDraw来执行的,detached后,获取不到动画,也就停止了。但具体动画是怎么执行的不在讨论范围内。
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