//以下示例是QT示例中的appchooser例子,使用状态机来进行图标的交互.
#include <QtCore>
#include <QtWidgets>
class Pixmap : public QGraphicsWidget
{
Q_OBJECT
public:
Pixmap(const QPixmap &pix, QGraphicsItem *parent = 0)
: QGraphicsWidget(parent), orig(pix), p(pix)
{
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) override
{
painter->drawPixmap(QPointF(), p);
}
void mousePressEvent(QGraphicsSceneMouseEvent *) override
{
emit clicked();
}
void setGeometry(const QRectF &rect) override
{
QGraphicsWidget::setGeometry(rect);
if (rect.size().width() > orig.size().width())
p = orig.scaled(rect.size().toSize());
else
p = orig;
}
Q_SIGNALS:
void clicked();
private:
QPixmap orig;
QPixmap p;
};
class GraphicsView : public QGraphicsView
{
Q_OBJECT
public:
GraphicsView(QGraphicsScene *scene, QWidget *parent = 0) : QGraphicsView(scene, parent)
{
}
void resizeEvent(QResizeEvent *) override
{
fitInView(sceneRect(), Qt::KeepAspectRatio);
}
};
void createStates(const QObjectList &objects,
const QRect &selectedRect, QState *parent)
{
for (int i = 0; i < objects.size(); ++i) {
QState *state = new QState(parent);
state->assignProperty(objects.at(i), "geometry", selectedRect); //设置状态的属性
parent->addTransition(objects.at(i), SIGNAL(clicked()), state); //状态业务添加至父状态组中
}
}
void createAnimations(const QObjectList &objects, QStateMachine *machine)
{
for (int i=0; i<objects.size(); ++i)
machine->addDefaultAnimation(new QPropertyAnimation(objects.at(i), "geometry")); //设置动画
}
int main(int argc, char **argv)
{
Q_INIT_RESOURCE(appchooser);
QApplication app(argc, argv);
Pixmap *p1 = new Pixmap(QPixmap(":/digikam.png"));
Pixmap *p2 = new Pixmap(QPixmap(":/akregator.png"));
Pixmap *p3 = new Pixmap(QPixmap(":/accessories-dictionary.png"));
Pixmap *p4 = new Pixmap(QPixmap(":/k3b.png"));
p1->setObjectName("p1");
p2->setObjectName("p2");
p3->setObjectName("p3");
p4->setObjectName("p4");
p1->setGeometry(QRectF( 0.0, 0.0, 64.0, 64.0));
p2->setGeometry(QRectF(236.0, 0.0, 64.0, 64.0));
p3->setGeometry(QRectF(236.0, 236.0, 64.0, 64.0));
p4->setGeometry(QRectF( 0.0, 236.0, 64.0, 64.0));
QGraphicsScene scene(0, 0, 300, 300);
scene.setBackgroundBrush(Qt::white);
scene.addItem(p1);
scene.addItem(p2);
scene.addItem(p3);
scene.addItem(p4);
GraphicsView window(&scene);
window.setFrameStyle(0);
window.setAlignment(Qt::AlignLeft | Qt::AlignTop);
window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
QStateMachine machine;
machine.setGlobalRestorePolicy(QState::RestoreProperties); //设置状态机复原策略,当有新的状态来时,自动复原旧状态的初始值.
QState *group = new QState(&machine);
group->setObjectName("group");
QRect selectedRect(86, 86, 128, 128);
QState *idleState = new QState(group);
group->setInitialState(idleState); //设置空状态为group状态组的初始状态
QObjectList objects;
objects << p1 << p2 << p3 << p4;
createStates(objects, selectedRect, group);
createAnimations(objects, &machine);
machine.setInitialState(group); //设置状态机的初始状态,状态机必须设置初始状态才能start().
machine.start();
window.resize(300, 300);
window.show();
return app.exec();
}
#include "main.moc"
//以下是QT帮助文档中关于QStateMachine的用法的节选. 退出状态机就是Enter顶层的QFinalState.或者显示的调用stop().
//The state machine processes events and takes transitions until a top-level QFinalState is entered;
//the state machine then emits the finished() signal. You can also stop() the state machine explicitly.
//The stopped() signal is emitted in this case.
//The following snippet shows a state machine that will finish when a button is clicked:
QPushButton button;
QStateMachine machine;
QState *s1 = new QState();
s1->assignProperty(&button, "text", "Click me");
QFinalState *s2 = new QFinalState();
s1->addTransition(&button, SIGNAL(clicked()), s2);
machine.addState(s1);
machine.addState(s2);
machine.setInitialState(s1);
machine.start();
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