摘要: 该文章持续更新! 1 void OnTriggerStay(Collider other) { 2 if (other.gameObject == player) { 3 Vector3 relPlayerPos = player.transform.position - transform.pos 阅读全文
posted @ 2017-09-07 11:11 Jacc.Kim 阅读(263) 评论(0) 推荐(0) 编辑