Android MediaPlayer接口及状态迁移

[时间:2016-09] [状态:Open]
[关键词:android,mediaplayer,播放接口,播放状态图]

引言

本文内容相对简单,作为后续处理的起点,简要整理了Android MediaPlayer的接口层,并且这里只会涉及c层的实现,至于上层的JNI/跨进程调用逻辑,建议参考其他资料。
整理本文的目的仅供个人后续参考使用。

MediaPlayer Interface

我们可以在Android源码中找到MediaPlayerInterface的定义如下:(这里只列出接口信息,详细内容建议参考源码)

// from frameworks/av/include/media/MediaPlayerInterface.h
// abstract base class - use MediaPlayerInterface
class MediaPlayerBase : public RefBase
{
public:
    // AudioSink: abstraction layer for audio output
    class AudioSink : public RefBase {...};

    MediaPlayerBase() : mCookie(0), mNotify(0) {}
    virtual             ~MediaPlayerBase() {}
    virtual status_t    initCheck() = 0;
    virtual bool        hardwareOutput() = 0;

    virtual status_t    setUID(uid_t /* uid */);

    virtual status_t    setDataSource(
            const sp<IMediaHTTPService> &httpService,
            const char *url,
            const KeyedVector<String8, String8> *headers = NULL) = 0;
    virtual status_t    setDataSource(int fd, int64_t offset, int64_t length) = 0;
    virtual status_t    setDataSource(const sp<IStreamSource>& /* source */);
    virtual status_t    setDataSource(const sp<DataSource>& /* source */);

    // pass the buffered IGraphicBufferProducer to the media player service
    virtual status_t    setVideoSurfaceTexture(
                                const sp<IGraphicBufferProducer>& bufferProducer) = 0;

    virtual status_t    prepare() = 0;
    virtual status_t    prepareAsync() = 0;
    virtual status_t    start() = 0;
    virtual status_t    stop() = 0;
    virtual status_t    pause() = 0;
    virtual bool        isPlaying() = 0;
    virtual status_t    setPlaybackSettings(const AudioPlaybackRate& rate);
    virtual status_t    getPlaybackSettings(AudioPlaybackRate* rate /* nonnull */);
    virtual status_t    setSyncSettings(const AVSyncSettings& sync, float /* videoFps */);
    virtual status_t    getSyncSettings(AVSyncSettings* sync /* nonnull */, float* videoFps /* nonnull */);
    virtual status_t    seekTo(int msec) = 0;
    virtual status_t    getCurrentPosition(int *msec) = 0;
    virtual status_t    getDuration(int *msec) = 0;
    virtual status_t    reset() = 0;
    virtual status_t    setLooping(int loop) = 0;
    virtual player_type playerType() = 0;
    virtual status_t    setParameter(int key, const Parcel &request) = 0;
    virtual status_t    getParameter(int key, Parcel *reply) = 0;

    // default no-op implementation of optional extensions
    virtual status_t setRetransmitEndpoint(const struct sockaddr_in* /* endpoint */);
    virtual status_t getRetransmitEndpoint(struct sockaddr_in* /* endpoint */);
    virtual status_t setNextPlayer(const sp<MediaPlayerBase>& /* next */);

    virtual status_t    invoke(const Parcel& request, Parcel *reply) = 0;
    virtual status_t    getMetadata(const media::Metadata::Filter& /* ids */, Parcel* /* records */);

    void        setNotifyCallback(void* cookie, notify_callback_f notifyFunc);
    void        sendEvent(int msg, int ext1=0, int ext2=0, const Parcel *obj=NULL);

    virtual status_t dump(int /* fd */, const Vector<String16>& /* args */) const;

private:
    friend class MediaPlayerService;

    Mutex               mNotifyLock;
    void*               mCookie;
    notify_callback_f   mNotify;
};

// Implement this class for media players that use the AudioFlinger software mixer
class MediaPlayerInterface : public MediaPlayerBase
{
public:
    virtual             ~MediaPlayerInterface() { }
    virtual bool        hardwareOutput() { return false; }
    virtual void        setAudioSink(const sp<AudioSink>& audioSink) { mAudioSink = audioSink; }
protected:
    sp<AudioSink>       mAudioSink;
};

// Implement this class for media players that output audio directly to hardware
class MediaPlayerHWInterface : public MediaPlayerBase
{
public:
    virtual             ~MediaPlayerHWInterface() {}
    virtual bool        hardwareOutput() { return true; }
    virtual status_t    setVolume(float leftVolume, float rightVolume) = 0;
    virtual status_t    setAudioStreamType(audio_stream_type_t streamType) = 0;
};

通常我们的调用逻辑是,构造函数->setDataSource->SetVideoSurfaceTexture->prepare/prepareAsync->start->stop->reset->析构函数,按照实际需求还会调用pause、isPlaying、getDuration、getCurrentPosition、setLooping、seekTo等。
各个接口具体含义参考下表:

方法 说明
setDataSource 设置多媒体数据来源(位置)
setVideoSurfaceTexture 设置用SurfaceHolder来显示多媒体
prepare 准备(同步)
prepareAsync 准备(异步)
start 开始播放
stop 停止播放
reset 重置MediaPlayer对象为刚刚创建的状态
getCurrentPosition 得到当前播放位置
getDuration 得到文件的时间
isPlaying 是否正在播放
pause 暂停
seekTo 指定播放的位置(以毫秒为单位的时间)
setLooping 设置是否循环播放

MediaPlayer状态图

MediaPlayer的状态图如下:
MediaPlayer state diagram

这个状态图对应的java层的MediaPlayer。不过可以参考,在实际的源码实现时,不会完全参考这个状态图,可能有更多的内部状态和简化状态。
比如,你可以不调用prepare,直接调用start。
图中各个状态的迁移,建议参考MediaPlayer的官方文档。

参考资料

  1. Google Android MediaPlayer
  2. Android多媒体MediaPlayer使用详解
posted @ 2016-09-28 12:49  Tocy  阅读(3893)  评论(0编辑  收藏  举报