1 1 getnodebyname "circle01"
2 2 for o in objects do
3 if o.name == "circle01" then
4 3 select $Box* – select any objects with the name box at the beginning of them.
5 4 move, scale rotate
6 move obj [x,y,z]
7 scale obj [x,y,z]
8 rotate obj (eulerangles x y z)
9 rot = eulerangles x y z --建立一个四元数旋转,可以在需要地方使用
10 5 max commands in maxscript
11 n addition to controlling modeling and animation, MAXScript scripts can invoke 3ds Max menu and toolbar commands. You do this using the "max" keyword.
12 for example:
13 max file open
14 max unhide all
15 max quick render
16 help:
17 max time ?
18 max sel ?
19 max ?
20
21 6 select
22 select obj --单选,选择当前,之前的被释放
23 selectmore obj --多选
24 deselect obj
25 deselectNode node
26
27 clearselection() --清空所有
28
29 max select all
30 max select child --每调用一次,选中一个节点
31 7 show class "*"
32 show class "box"
33 show class "box.*"
34 8 --exit 跳出循环,而不是使用break
35 9 --函数
36 function myFunc x y = () --普通函数,调用: myFunc 3 4
37 function myFunc x y:20 = () --带默认参数的函数,调用:myFunc 3或 myFunc 3 y:4
38 function myFunc x:10 y:20 = () --全默认参数函数,调用: myFunc x:3 y:4或myFunc y:4 x:3
39 10 --文件操作相关
40 getFilenamePath "c:/test/abc.txt" --"c:\test\"
41 getOpenFileName
42 caption:"Render To Texture Object Presets Open"
43 filename:(getDir #renderPresets + @"")
44 types:"Object Preset(*.rtp)|*.rtp"
45 historyCategory:"RTTObjectPresets"
46 getSavePath caption:"my title" initialDir:"$scripts"
47 file="g:\\subdir1\\subdir2\\myImage.jpg"
48
49 filenameFromPath file -- returns: "myImage.jpg"
50 getFilenamePath file -- returns: "g:\subdir1\subdir2\"
51 getFilenameFile file -- returns: "myImage"
52 getFilenameType file -- returns: ".jpg"
53 pathIsNetworkPath "c:\\temp\\test.txt" --returns: false
54 pathIsNetworkPath "\\\\someserver\\temp\\test.txt" --returns: true
55 11 --string
56 findString "Thanks for all the fish!" "all" -- returns 12
57 filterString "MAX Script, is-dead-funky" ", -" --#("MAX","Script","is","dead","funky")
58 s1=replace "1234567890" 5 3 "inserted string" --"1234inserted string890"
59
60 s ="Balerofon"
61 ss = substring s 5 3-- returns "rof"
62 ss = substring s 5 -1-- returns "rofon"
63 ss = substring s 5 100-- returns "rofon"
64
65 s="text1"
66 matchPattern s pattern:"text?"-- returns true
67 matchPattern s pattern:"T*"-- returns true
68 matchPattern s pattern:"T*"ignoreCase:false-- returns false
69 matchPattern s pattern:"s*"-- returns false
70
71 trimright "MAXScript \n " --spaces and new line trimmed
72 --"MAXScript"
73 trimright "$Teapot0911" "1234567890" --remove trailing numbers
74 --"$Teapot"
75
76 12 --Working with Values
77 --------------------------------------------------------
78 ClassOf SuperClassOf
79 --------------------------------------------------------
80 b Box GeometryClass
81 box GeometryClass Node
82 GeometryClass Node MAXWrapper
83 Node MAXWrapper Value
84 MAXWrapper Value Value
85 Value Value Value
86 --------------------------------------------------------
87
88 --FOR EXAMPLE
89 --either of the following will collect all objects of class box into variable allBoxes :
90 allBoxes=for obj in $* where (isKindOf obj box) collect obj
91 allBoxes=#()
92 for obj in $* do (if classOf obj == box then append allBoxes obj)
93
94 --the following function limits the choices to shape objects:
95 fn shape_filt obj = isKindOf obj Shape
96 13 --数组相关操作
97 --赋值
98 arr = #()
99 append arr 3
100 append arr "hello"
101 arr[3] = 12.2
102
103 --遍历
104 for o in arr do print o
105 for i=1 to arr.count print arr[i]
106
107 14 --maxscript language reference -collections
108 --ObjectSets represent the main scene object categories in 3ds Max.
109 objects --all the objects
110 geometry --the standard 3ds Max categories...
111 lights
112 cameras
113 helpers
114 shapes
115 systems
116 spacewarps
117 selection --the current selection
118
119 --for example
120 for s in shapes do print s
121 for i=1 to geometry.count do print geometry[i]
122 15 --rootscene 与 rootnode
123 rootNode
124 ------------------------------------------------------------------------------------------
125 Contains a Node value that defines the root node of the scene.
126 The root node does not physically exist in the scene, rather it is a special node that is the parent node of all nodes that are not linked to another node.
127 The scene objects can be enumerated by accessing the children property of the root node.
128 A run-time error is generated if you try to perform other node operations on the root node.
129
130 rootScene
131 ------------------------------------------------------------------------------------------
132 Represents the scene root in scripts and Macro Recorder output.
133 The subAnims of rootScene include the node hierarchy, the Material Editor, Track View, Scene Material Library etc
134
135 --遍历场景中最顶级的物体
136 for o in rootNode.children do
137 (
138 print o
139 print o.parent --undefined
140 )
141
142 --注意,MAX场景是以树结构来组织的,一个场景可以多个不相连的子树,也就是有多个根结点
143 --这些子树都以rootnode为根,但parent却是undefined,如上
144
145 --导出FBX模型与动画
146 --1,导出模型和骨骼层级
147 --注意:骨骼层级必须和模型一起导出,否则对它设置动画无效果,这个很容易忽视
148
149 --等价于 select geometry
150 for o in objects do
151 (
152 cls = classof o
153 if cls == Biped_Object or cls == BoneGeometry or cls == PolyMeshObject then
154 (--选择所有网格,和所有骨骼(biped_object, boneGeometry)
155 selectmore o
156 )
157
158 )
159
160 --2,导出不带模型的纯动画
161 for o in objects do
162 (
163 cls = classof o
164 if cls == Biped_Object or cls == BoneGeometry then
165 (--所有骨骼(biped_object, boneGeometry)
166 selectmore o
167 )
168 )
169 16 --material
170 ------------------------------------------------------------------------------------------
171 --The following will render the diffuse map assigned to the material of object $foo
172 -- to a bitmap of size 640x480 and save it to the file "foodif.bmp"
173 ------------------------------------------------------------------------------------------
174 rm = renderMap $foo.material.diffuseMap size:[640,480] \
175 fileName:"foodif.bmp"
176 save rm
177 close rm
178
179 ------------------------------------------------------------------------------------------
180 --材质,每个模型只有一个material,但这个material可以是单材质或多重材质
181 --每个材质可以有多个贴图,对应各种颜色:
182 --diffusemap :漫反射
183 --不透明贴图:不透明度
184 --高光贴图:高光颜色
185 --光泽度贴图:光泽度
186 --自发光贴图:自发光
187 --凹凸贴图,反射贴图,折射贴图,置换贴图。。。。
188 ------------------------------------------------------------------------------------------
189 showTextureMap $foo.material $foo.material.diffuseMap on
190 tm = checker()
191 mat = standardMaterial diffuseMap:tm
192 mm = multimaterial() --多重材质
193 mm[1] = mat
194 $box01.material = mm
195 showTextureMap mm[1] tm on
196
197 getnumsubmtls --获取子材质数量
198
199 -----------------------------------------------------------
200 --如何获取模型上的贴图
201 b = box()
202 b.material.diffuseMap.filename --或
203 b.material.diffuseMap.bitmap
204 17 --show properites
205 b = box()
206 showproperties b.material
207 18 --external command
208 --注意,DOS命令是WINDOWS网格的分割符,是下坡线,maxscript是上坡线,必须转换
209 doscommand "copy f:\\abc.fbx f:\\test" --将 f:\abc.fbx拷贝到f:\test文件夹下