//---------------------------------------------------------------------------------------------------------------
//!!!使用代码创建animatorcontroller,虽然能创建成功,看起来也没什么问题,可能是使用方式问题
//但使用loadassetatpath重新加载时,状态机为空,或关闭U3D再重新打开时发现状态机确实没有
//查看了U3D文档,说明如下,似乎是不支持.controller
//You must ensure that the path uses a supported extension ('.mat' for materials, '.cubemap' for cubemaps, '.GUISkin' for skins, '.anim' for animations and '.asset' for arbitrary other assets.)
//因此,采取另一种策略:先在UNITY编辑器中使用菜单功能创建一个空的AnimatorController,然后加载它并填充需要的东西
//---------------------------------------------------------------------------------------------------------------
//错误的创建方式:
//var aniCtrl = new AnimatorController();
//aniCtrl.AddLayer("base layer");
//aniCtrl.layers[0].stateMachine = new AnimatorStateMachine();
//正确的创建方式:
var aniCtrl = AssetDatabase.LoadAssetAtPath("Assets/res/Models/char/template.controller", typeof(AnimatorController)) as AnimatorController;