1 using UnityEngine;
2 using System.Collections;
3 public class testLoadFromAB : MonoBehaviour {
4
5 IEnumerator DownloadAndCache()
6 {
7 while (!Caching.ready)
8 yield return null;
9
10 //注意,从本地加载时,必须使用前缀 file:///或file://,从网络加载则使用 http://,这两种协议可以在iphone和WINDOWS, 安卓上通用
11 //UNITY MANUAL:
12 //http://, https:// and file:// protocols are supported on iPhone.
13 //ftp:// protocol support is limited to anonymous downloads only. Other protocols are not supported.
14 WWW www = WWW.LoadFromCacheOrDownload ("file:///Z:/unity/learn-test/Assets/AssetBundles/cubes.unity3d", 22);
15 yield return www;
16 if(!string.IsNullOrEmpty (www.error)){//有些平台不支持string为null,这种写法可以避免意外
17 Debug.LogError (www.error);
18 yield break;
19 }
20
21 AssetBundle bundle = www.assetBundle;
22
23 //注意必须使用Instantiate实例化出来才能将两个CUBE显示到场景中
24 GameObject cube1 = Instantiate (bundle.LoadAsset ("DecalCube2")) as GameObject;
25 GameObject cube2 = Instantiate (bundle.LoadAsset ("DecalCube3")) as GameObject;
26
27 }
28 // Use this for initialization
29 void Start () {
30 StartCoroutine ("DownloadAndCache");
31 }
32
33 // Update is called once per frame
34 void Update () {
35
36 }
37 }