using System;
using System.Diagnostics;
namespace unittest
{
class MainClass
{
public static void TestTimer1()
{
//
//System.DateTime.Now.Ticks 与 System.Environment.TickCount一样误差很大
//与stopwatch相比,误差约40-100MS !!
//stopwatch与UnityEngine.Time.realtimeSinceStartup很接近,小于10MS
//测试环境如下:
//Unity2019 for mac
//Visual Studio 2019 for mac
//型号标识符: MacBookPro16,1
//处理器名称: 6 - Core Intel Core i7
//处理器速度: 2.6 GHz
//处理器数目: 1
//核总数: 6
//L2缓存(每个核): 256 KB
//L3缓存: 12 MB
//超线程技术: 已启用
//内存: 16 GB
//Boot ROM版本: 1037.100.362.0.0(iBridge: 17.16.14281.0.0, 0)
//序列号(系统): C02ZP9N6MD6M
//硬件UUID: ABB63E9E - F693 - 5620 - 8B44 - BF0A93F6897A
//激活锁状态: 已停用
var t1 = System.Environment.TickCount;//预热一下
SomeWork();
var t2 = System.Environment.TickCount;
var ms = t2 - t1;
Console.WriteLine("time1: " + ms);
}
public static void TestTimer2()
{
var wat = Stopwatch.StartNew();
var t1 = wat.ElapsedMilliseconds;
SomeWork();
var t2 = wat.ElapsedMilliseconds;
var dt = t2 - t1;
Console.WriteLine("time2: " + dt);
}
public static void SomeWork()
{
//Console.WriteLine("Hello World!");
int[] arr = new int[10];
for (int i = 0; i < 10; i++)
{
arr[i] = i;
}
var sum = 0.0d;
for (int i = 0; i < 100000000; i++)
{
sum += Math.Sqrt(i);
}
//arr[9] = arr[9];
//for (int i = 0; i < 10; i++)
//{
// Console.Write(arr[i] + ",");
//}
//Console.WriteLine("addfsfasfasfsdfasdfsdf");
}
public static void Main(string[] args)
{
TestTimer1();
TestTimer2();
}
}
}