摘要: 可以在任何时候attach一个shader到program对象,不一定非要在指定source和编译以后,具体的描述如下: Once you have a program object created, the next step is to attach shaders to it. In OpenGL ES 3.0, each program object needs to have one... 阅读全文
posted @ 2017-09-25 16:55 今夜太冷 阅读(270) 评论(0) 推荐(0) 编辑