摘要:
可以在任何时候attach一个shader到program对象,不一定非要在指定source和编译以后,具体的描述如下: Once you have a program object created, the next step is to attach shaders to it. In OpenGL ES 3.0, each program object needs to have one... 阅读全文
posted @ 2017-09-25 16:55
今夜太冷
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