1. OpenGL ES 3.0 Graphics Pipeline

  2. OpenGL ES 3.0 Vertex Shader

  3. Transform feedback:

Additionally, OpenGL ES 3.0 adds a new feature called transform feedback, which allows the vertex shader outputs to be selectively written to an output buffer (in addition to, or instead of, being passed to the fragment shader). For example, as covered in the transform feedback example in Chapter 14, a particle system can be implemented in the vertex shader in which particles are output to a buffer object using transform feedback.

 

  1. Primitive Assembly( Clipping and culling )

  2. Rasterization

  3. Fragment Shader

  4. Per-fragment operations:

posted on 2017-09-13 15:17  今夜太冷  阅读(239)  评论(0编辑  收藏  举报