Kotlin Control Flow
1. when
enum class Face { PRETTY, UGLY; } fun isGood(face: Face, age: Int) = return when(setOf(face, age)) { setOf(PRETTY, 20) -> true setOf(PRETTY, 40) -> false setOf(UGLY, 20) -> false else -> false }
如果when是空的,那么选项就是Boolean
interface Animal class Dog: Animal class Cat: Animal fun isMine(animal: Animal) = when(animal) { is Dog -> true if Cat -> true else -> false }
if, when 都可以有代码块,再有代码块的情况下,代码块中最后一条expression就是返回值
2. for
val map = TreeMap<Int, String>() for ((id, name) in map) { println("$id's name is $name") }
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