贪吃蛇

贪吃蛇

帧,如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片!

键盘监听

定时器 Timer

package com.tian.snake;

import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        //正常游戏界面应该在面板上
        frame.add(new GamePanel());

        frame.setVisible(true);
    }
}
package com.tian.snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakeX = new int[600];//蛇的x坐标
    int[] snakeY = new int[500];//蛇的y坐标
    String fx;//初始方法向右
    //食物坐标
    int foodx;
    int foody;
    Random random = new Random();

    int score;//成绩

    //游戏当前的状态:开始,停止
    boolean isStart = false;//默认是不开始
    boolean isFail = false;//游戏失败状态
    //定时器 以毫秒为单位
    Timer timer = new Timer(100,this);//100毫秒执行一次!
    //构造器
    public GamePanel() {
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);//获得键盘监听事件
        timer.start();//游戏一开始定时器启动
    }
    //初始化方法
    public void init(){
        length = 3;
        snakeX[0] = 100;snakeY[0] = 100;//脑袋坐标
        snakeX[1] = 75;snakeY[1] = 100;//第一个身体坐标
        snakeX[2] = 50;snakeY[2] = 100;//第二个身体坐标
        fx = "R";
        //把食物随机分布在界面上
        foodx=25 +25*random.nextInt(34);
        foody=75 +25*random.nextInt(24);

        score = 0;
    }
    //绘制面板,我们游戏中的所有东西,都是用这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态的面板
        this.setBackground(Color.BLACK);
        Data.header.paintIcon(this,g,25,11);//头部广告栏
        g.fillRect(25,75,850,600);//默认的游戏界面
        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,50);
        //画食物
        Data.food.paintIcon(this,g,foodx,foody);
        //把小蛇画上去
        //蛇头位置
        if(fx.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要方向来判断
        }else if(fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向左,需要方向来判断
        }else if(fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向上,需要方向来判断
        }else if(fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向下,需要方向来判断
        }
        //身体
            for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);//身体
        }

        //游戏状态
        if(isStart==false){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("按下空格开始游戏",300,300);
        }
        if (isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("失败,按下空格重新开始",300,300);
        }
    }
    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();//获得键盘按键是哪一个
        if (keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
            if(isFail){
                //重新开始
                isFail = false;
                init();
            }else {
                isStart = !isStart;//取反
            }
            repaint();
        }
        //小蛇移动
        if(keyCode==KeyEvent.VK_UP){
            fx = "U";
        }else if (keyCode==KeyEvent.VK_DOWN){
            fx = "D";
        }else if (keyCode==KeyEvent.VK_LEFT){
            fx = "L";
        }else if (keyCode==KeyEvent.VK_RIGHT){
            fx = "R";
        }
    }
    //事件监听---需要通过固定事件来刷新,1s=10次
    @Override
    public void actionPerformed(ActionEvent e) {
        if(isStart && isFail == false){//如果游戏是开始状态,就让小蛇动起来
            //吃食物
            if (snakeX[0] == foodx && snakeY[0] == foody){
                length++;//长度+1
                //分数加10
                score = score + 10;
                //再次随机食物
                foodx=25 +25*random.nextInt(34);
                foody=75 +25*random.nextInt(24);
            }
            //移动
            for (int i = length-1; i >0 ; i--) {
                snakeX[i] = snakeX[i-1];//向前移动一节
                snakeY[i] = snakeY[i-1];
            }
            //走向
            if (fx.equals("R")){
                snakeX[0] = snakeX[0]+25;
                if(snakeX[0]>850){snakeX[0] = 25;}//边界判断
            }else if(fx.equals("L")){
                snakeX[0] = snakeX[0]-25;
                if (snakeX[0]<25){snakeX[0] = 850;}
            }else if(fx.equals("U")){
                snakeY[0] = snakeY[0]-25;
                if (snakeY[0]<75){snakeY[0] = 650;}
            }else if(fx.equals("D")){
                snakeY[0] = snakeY[0]+25;
                if (snakeY[0]>650){snakeY[0] = 75;}
            }

            //失败判断,撞到自己就算失败
            for (int i = 1; i < length; i++) {
                if (snakeX[0]==snakeX[i]&& snakeY[0]==snakeY[i]){
                    isFail = true;
                }
            }
            repaint();//重画
        }
        timer.start();//定时器开启
    }









    @Override
    public void keyReleased(KeyEvent e) {

    }
    @Override
    public void keyTyped(KeyEvent e) {

    }


}
package com.tian.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
    //相对路径   tx.jpg
    //绝对路径   /相当于当前的项目
    public static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL upURL = Data.class.getResource("statics/up.png");
    public static ImageIcon up = new ImageIcon(upURL);

    public static URL dowmURL = Data.class.getResource("statics/down.png");
    public static ImageIcon down = new ImageIcon(dowmURL);

    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static ImageIcon left = new ImageIcon(leftURL);

    public static URL rightURL = Data.class.getResource("statics/right.png");
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL foodURL = Data.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);
}
posted @ 2025-07-24 12:00  A那就算了吧  阅读(11)  评论(0)    收藏  举报