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MenuItem属性

  The MenuItem attribute allows you to add menu items to the main menu. The MenuItem attribute turns any static function into a menu command. Only static functions can use the MenuItem attribute.

  To create a hotkey you can use the following special characters: % (ctrl on Windows, cmd on OS X), # (shift),& (alt), <b>_</b> (no key modifiers). For example to create a menu with hotkey shift-alt-g use "MyMenu/Do Something #&g". To create a menu with hotkey g and no key modifiers pressed use "MyMenu/Do Something _g".

  Some special keyboard keys are supported as hotkeys, for example "#LEFT" would map to shift-left. The keys supported like this are: LEFT, RIGHT, UP, DOWN, F1 .. F12, HOME, END, PGUP, PGDN.

  

  通过Selection类,可以获取当前编辑器选中对象的一些信息:

  

  EditorApplication.ExecuteMenuItem,提供执行编辑器的菜单的能力。

  

  EditorApplication类用于获取编辑器本身的信息,以及控制控制编辑器本身的行为。

 参考:

1、file://localhost/Applications/Unity/Unity.app/Contents/Documentation/Documentation/ScriptReference/MenuItem.html

2、file://localhost/Applications/Unity/Unity.app/Contents/Documentation/Documentation/ScriptReference/Selection.html

posted on 2014-07-07 10:17  Tekkaman  阅读(2437)  评论(0编辑  收藏  举报