二十四种设计模式:状态模式(State Pattern)

状态模式(State Pattern)


介绍
允许一个对象在其内部状态改变时改变它的行为。对象看起来似乎修改了它所属的类。


示例
有一个Message实体类,对它的操作有Insert()和Get()方法,持久化数据在SqlServer数据库中或Xml文件里。在对象内部可以根据用户的不同选择不同的数据持久化方案。

  MessageModel

using System;
using System.Collections.Generic;
using System.Text;

namespace Pattern.State
{
    /// <summary>
    /// Message实体类
    /// </summary>
    public class MessageModel
    {
        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="msg">Message内容</param>
        /// <param name="pt">Message发布时间</param>
        public MessageModel(string msg, DateTime pt)
        {
            this._message = msg;
            this._publishTime = pt;
        }

        private string _message;
        /// <summary>
        /// Message内容
        /// </summary>
        public string Message
        {
            get { return _message; }
            set { _message = value; }
        }

        private DateTime _publishTime;
        /// <summary>
        /// Message发布时间
        /// </summary>
        public DateTime PublishTime
        {
            get { return _publishTime; }
            set { _publishTime = value; }
        }
    }
}

  AbstractMessageState

using System;
using System.Collections.Generic;
using System.Text;

namespace Pattern.State
{
    /// <summary>
    /// 状态模式抽象类
    /// </summary>
    public abstract class AbstractMessageState
    {
        /// <summary>
        /// Context类型
        /// </summary>
        protected Message _message;

        /// <summary>
        /// Context类型属性
        /// </summary>
        public Message Message
        {
            get { return _message; }
            set { _message = value; }
        }

        /// <summary>
        /// 改变状态
        /// </summary>
        public abstract void StateChangeCheck();

        /// <summary>
        /// 获取Message
        /// </summary>
        /// <returns></returns>
        public abstract List<MessageModel> Get();

        /// <summary>
        /// 插入Message
        /// </summary>
        /// <param name="mm">Message实体对象</param>
        /// <returns></returns>
        public abstract bool Insert(MessageModel mm);
    }
}

  XmlMessage

using System;
using System.Collections.Generic;
using System.Text;

namespace Pattern.State
{
    /// <summary>
    /// Xml方式操作Message
    /// </summary>
    public class XmlMessage : AbstractMessageState
    {
        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="message">Context类型参数</param>
        public XmlMessage(Message message)
        {
            this._message = message;
        }

        /// <summary>
        /// 改变状态
        /// </summary>
        public override void StateChangeCheck()
        {
            // 如果UserId是admin则变换状态为SqlMessage
            if (this._message.UserId == "admin")
            {
                this._message.AbstractMessageState = new SqlMessage(this._message);
            }
        }

        /// <summary>
        /// 获取Message
        /// </summary>
        /// <returns></returns>
        public override List<MessageModel> Get()
        {
            List<MessageModel> l = new List<MessageModel>();
            l.Add(new MessageModel("XML方式获取Message", DateTime.Now));

            return l;
        }

        /// <summary>
        /// 插入Message
        /// </summary>
        /// <param name="mm">Message实体对象</param>
        /// <returns></returns>
        public override bool Insert(MessageModel mm)
        {
            // 代码略
            return true;
        }
    }
}

  SqlMessage

using System;
using System.Collections.Generic;
using System.Text;

namespace Pattern.State
{
    /// <summary>
    /// Sql方式操作Message
    /// </summary>
    public class SqlMessage : AbstractMessageState
    {
        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="message">Context类型参数</param>
        public SqlMessage(Message message)
        {
            this._message = message;
        }

        /// <summary>
        /// 改变状态
        /// </summary>
        public override void StateChangeCheck()
        {

        }

        /// <summary>
        /// 获取Message
        /// </summary>
        /// <returns></returns>
        public override List<MessageModel> Get()
        {
            List<MessageModel> l = new List<MessageModel>();
            l.Add(new MessageModel("SQL方式获取Message", DateTime.Now));

            return l;
        }

        /// <summary>
        /// 插入Message
        /// </summary>
        /// <param name="mm">Message实体对象</param>
        /// <returns></returns>
        public override bool Insert(MessageModel mm)
        {
            // 代码略
            return true;
        }
    }
}

  Message

using System;
using System.Collections.Generic;
using System.Text;

namespace Pattern.State
{
    /// <summary>
    /// Context类
    /// </summary>
    public class Message
    {
        /// <summary>
        /// 类型为状态模式抽象类的私有变量
        /// </summary>
        private AbstractMessageState _abstractMessageState;

        /// <summary>
        /// 类型为状态模式抽象类的属性
        /// </summary>
        public AbstractMessageState AbstractMessageState
        {
            get { return _abstractMessageState; }
            set { _abstractMessageState = value; }
        }       

        /// <summary>
        /// UserId私有变量
        /// </summary>
        private string _userId;

        /// <summary>
        /// UserId
        /// </summary>
        public string UserId
        {
            get { return _userId; }
            set { _userId = value; }
        }

        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="userId">UserId</param>
        public Message(string userId)
        {
            this._userId = userId;

            _abstractMessageState = new XmlMessage(this);
        }

        /// <summary>
        /// 获取Message
        /// </summary>
        /// <returns></returns>
        public List<MessageModel> Get()
        {
            // 修改状态
            _abstractMessageState.StateChangeCheck();

            return _abstractMessageState.Get();
        }

        /// <summary>
        /// 插入Message
        /// </summary>
        /// <param name="mm">Message实体对象</param>
        /// <returns></returns>
        public bool Insert(MessageModel mm)
        {
            // 修改状态
            _abstractMessageState.StateChangeCheck();

            return _abstractMessageState.Insert(mm);
        }
    }
}

  Client

using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;

using Pattern.State;

public partial class State : System.Web.UI.Page
{
    protected void Page_Load(object sender, EventArgs e)
    {
        Message m = new Message("admin");
        Response.Write(m.Insert(new MessageModel("插入", DateTime.Now)));
        Response.Write("<br />");
        Response.Write(m.Get()[0].Message + " " + m.Get()[0].PublishTime.ToString());
        Response.Write("<br />");

        m = new Message("user");
        Response.Write(m.Insert(new MessageModel("插入", DateTime.Now)));
        Response.Write("<br />");
        Response.Write(m.Get()[0].Message + " " + m.Get()[0].PublishTime.ToString());
        Response.Write("<br />");
    }
}

  运行结果
  True
  SQL方式获取Message 2007-3-6 22:58:17
  True
  XML方式获取Message 2007-3-6 22:58:17

posted @ 2016-12-15 14:13  Richfiter  阅读(196)  评论(0编辑  收藏  举报